Audiokinetic have released Wwise version 2012.1, which focuses on new features, workflow enhancements and a variety of performance and bug fixes. The headline new feature is undoubtedly the introduction of seven iZotope plug-ins for Windows and Xbox 360. Included in the suite are: Hybrid Reverb Hybrid Reverb allows the user to import an impulse file, extract the early … [Read more...]
Demonstration of SSX’s ‘RUMR’ system
[youtube]http://www.youtube.com/watch?v=tLiA1dbMpls[/youtube] Ted Conley, Audio Director of EA Canada and the technical artist behind the RUMR (Realtime User Music Remix) system, has uploaded a video demonstrating how to utilize the custom soundtracks features of SSX, and the RUMR system. In the five minute video, Ted explains and demonstrates the various methods used to … [Read more...]
Sound & Vision interviews Mass Effect 3 Audio Lead Rob Blake
The Sound and Vision Magazine website have published an interview with Rob Blake, the Audio Lead on Bioware's upcoming Mass Effect 3. The interview discusses the musical direction of the Mass Effect series, the story behind the credits song of the original Mass Effect, effective control of the dynamic range in order to fully realise the sound design and emotional content, the … [Read more...]
Interview with Nick Wiswell, Audio director of Turn 10
The vehicle focused Track Time Audio blog has posted an interview with Turn 10's and ex-Bizarre Creations Creative Audio Director Nick Wiswell, covering the production of Forza Motorsport 4 and the pipeline of recording sessions to finished in-game audio for the car engines. TTA: Could you talk a bit about the process a vehicle goes through between recording session and … [Read more...]
AudioGaming to launch AudioWeather plugin at GDC 2012
[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube] AudioGaming have unveiled their innovative plugin 'AudioWeather' for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD's Game Developers Conference booth (1532) in San Francisco, March 7th -9th. AudioGaming introduces the … [Read more...]
iOS Audio and OpenAL – Introduction to iPhone Game Dev
This two-hour presentation from August 2011 by Eric Wing discusses programming audio for iOS and OpenAl. (seen via Game Audio 101 and Twitter ( @EngineAudioTom ) [youtube]http://www.youtube.com/watch?v=6QQAzhwalPI[/youtube] … [Read more...]
Audiokinetic Releases Wwise 2011.3.1
Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features: Support for Android, PlayStation Vita and WiiU Altiverb "Outdoor and More" Impulse Response package Keyboard Shortcut Manager Fades and automation for Music Clips Some changes to Music Transitions: • Transition: Cue names can be used to specify … [Read more...]