Martin Stig Anderson's fantastic audio showcase of Playdead's newest game, INSIDE, has just been released on the GDC Youtube Channel. He thoroughly explains some of the system design that drives the audio of the game, and he helpfully includes examples from his Wwise project to demonstrate them. This video provides great insight into the inner-workings of a complex game sound … [Read more...]
A Decade in the World of Audiocraft – An Interview with Rhonda Cox
We're excited to bring you an interview with Rhonda Cox which was originally slated for March 2015 during our "Women in Audio" theme. It had to go though some PR approval and we're now thrilled to be able to share it with you. Rhonda has been in the games industry for over a decade and is currently an Associate Producer at Blizzard Entertainment where she oversees task … [Read more...]
Reaper Tutorial Series – An Interview with David Farmer
Tutorials. We all watch them, we all know that at some point in time, we will be reaching for that search bar when we are trying to overcome a particular hurdle, and you can guarantee that there is an answer to be found in the darkest corners of the Internet. Although the resulting content and indeed source of the result can be, let’s say, questionable at times. So when you … [Read more...]
Using Queries in Wwise
The Query Editor is a powerful tool within Wwise, yet most people I talk to either aren't aware of it or never use it. With the Query editor, you can run searches in your project to easily make multi-edits, tag items, and even troubleshoot bugs. This post aims to lift the curtain on the Query editor to give users a better sense of how to wrap your head around this tool … [Read more...]
CREATING TUTORIALS:
How to develop successful tutorials, using marketing strategy from Motion and Brand Designer, Anthony Prats and advice from composer/sound designers, David Earl and Akash Thakkar. Whether we're aware of it or not, we are constantly being exposed to tutorials. Sometimes it’s because we’re actively searching for how to do something, but other times, we merely run across … [Read more...]
Make the Tools You Want to See in the World
Audio programming is a service job. As an audio programmer, you know you're doing it right when the rest of the audio team is fast, efficient, and happy with the work they're doing. Sometimes you need to make tools to make that happen. This requires stealing some social skills from production, a little user experience thinking from design, and efficient use of resources from … [Read more...]
The Importance of 3D Audio for VR
This is a guest contribution by Chris Hegstrom. Chris started his audio career doing live sound for Blue Man Group while studying Music Synthesis at Berklee College of Music. He got into the games industry by way of web audio & shipped console titles like Lord of the Rings: The Two Towers, Star Wars Ep. 3, Burnout Paradise & God of War 3. In 2010 he joined Microsoft … [Read more...]