François Dumas, now Audio Director at Ubisoft Annecy (Steep) - Credits: Ubi Blog Released in 2011 and 2013 (up until the recent Switch release), Rayman Origins and Legends were welcoming returns to the platforming genre for the armless hero, powered by Ubisoft's own 2D engine, the magical UbiArt Framework. Sound-wise, while the crazy and catchy tunes wrote by Christophe Héral … [Read more...]
The Fun of Foley
This is a guest contribution by Jim Griffin, Senior Sound Designer at award-winning Soho-based audio post production facility Jungle Studios. Foley is probably the most fun and creative element of sound design – here, Jim looks at some of the lengths he has gone to creating great sound and offers his tips on Foley. Just a few days into my first job as a runner at what is now … [Read more...]
Hilarity in Unexpected Places
Let the Libraries Laugh! Curating and organizing libraries is a part of this discipline that I love. Previewing, testing, merging into databases, updating master caches, and of course, designing. Libraries are just...fun. For this month’s theme I wanted to embrace that wilier side of this more clerical end of our work. I always like to stumble across sounds that take me by … [Read more...]
Finding Fun Outside of Work
It seems like a perfect counterpoint to last month’s topic of burnout that we switch to the opposite: fun. How many times have you taken a step back to think about how much you love your job? How often do find yourself grinning uncontrollably at the absurdity of your daily work life? Hopefully it’s a frequent occurrence to be in the midst of your job and think with glee, “I … [Read more...]
Sunday Sound Thought #86 – What’s a Fun?
As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bear with us as we traverse the abstract canals of audio musings. I'm guessing other sound-centric … [Read more...]
Monthly Theme: Fun
[perfectpullquote align="full" cite="Steve Smith" link="" color="" class="" size=""]We're not curing cancer. We're barely curing boredom.[/perfectpullquote] Art is hard. Creativity is hard. Ditto clients, technical challenges, deadlines, impostor syndrome, repetitive strain injury, and burnout. The realist's manual on the hazards of professional sound design runs many miles … [Read more...]