THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion to make games have a similar, or exceeding sound-scape experience … [Read more...]
Your Questions to Charles Deenen
In the same way I did with the previous specials, you have the opportunity to ask your own questions to the featured sound designers, this time Charles Deenen. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com … [Read more...]
Charles Deenen Special: Exclusive Interview
Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound world, and so on… Charles Deenen: Thanks for the invite! We’ll have a fun month together with (hopefully) lots of usable info. I’ve been called an old fella by some young folks in the industry, so am getting up there in age. I … [Read more...]
February's Featured Sound Designer: Charles Deenen
February will be a great month for Designing Sound. We'll have a lot of great stuff, starting with this month's featured sound designer: Charles Deenen. Bio In a career that has spanned more than twenty years, Charles has leant his hand to over 200 games, numerous films, and dozens of film trailers. In the 80’s, Charles and a partner founded the world’s first company … [Read more...]
Blastwave FX + Mix Magazine Sound Design Competition Results
Blastwave FX has announced at AES, the results of the Sound Design Competition. The winner is Tobias Poppe of Dusseldorf, Germany. Congratulations, Tobias!! very good job! Poppe and all other participants downloaded 50 free sound effects from www.blastwavefx.com and created a soundtrack to footage of water balloons hitting people in the face. The winning prize was a one-year … [Read more...]