I can’t stand articles that begin with a definition. So please, forgive this imperfect opening to what should really have been a perfect article. Most definitions of the term “perfectionist” agree that it describes someone who “refuses to accept any standard short of perfection”. I feel that the colloquial use of the term describes someone who “will be dissatisfied with … [Read more...]
Search Results for: dead space
Brighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]
The Sound of the Rapture – Interview with Audio Designer Adam Hay
Following on from last month's interview with The Chinese Room's Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio's Audio Designer Adam Hay. Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales? Adam Hay: That’s … [Read more...]
“ADC, it’s easy as 1 10 11” – A Retrospective from the Pros
I was born in England in 1988. Some of my earliest memories involve old BBC and Mac computers. I grew up listening to CDs, MiniDisks, playing "Duck Hunt" on my sister's NES. The dial-up modem sounds are imprinted on my memory. I recall my father ordering books from Amazon.com back when that's all Amazon sold. In my teen years I assembled my own computer to save money and grew … [Read more...]
Interview: Sweet Justice
Sweet Justice is a "full service game audio production company based in the South of England. Founded by industry veterans Chris Sweetman and Samuel Justice. With a combined experience of over 3 decades of frontline experience in the games industry, we have worked on a large number of AAA and independent titles. We have won multiple awards for our work within game … [Read more...]
Our Favorite Sounds of 2014
The year 2014 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games and events this year that we thought we would share some of our favorites for you to go … [Read more...]
Designing GuitarMonics for Kontakt
Guest Contribution by Rodney Gates Greetings! Welcome, and thanks for checking out this (TL;DR) article on the creation of the virtual instrument sample library, GuitarMonics, designed for Native Instruments’ Kontakt software. It was a long road from concept to completion, and I thought it might be a good idea to discuss some of the processes and discoveries I learned along … [Read more...]