Picture by gratisography In regards to this month about “failure”, I wanted to bend the subject a bit by talking not about human failure but handling failure as part of an audio designer job for a video game. For this, I decided to ask people who worked on games where character failure is prominent or even a central point. With no further addition before delving into the … [Read more...]
Search Results for: dead space
Dealing with external production issues
Let's consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, we have a goal: to make it to the end of the river. And as a single drop of water, there are numerous challenges we face as we hurtle down the river, many of which are the result of our own … [Read more...]
Audio Experience Design with Pure Sound
Pure sound design, or the idea of designing without visuals or reference, is a unique experience facing many designers both professionally and personally. Sometimes we take on the challenge of pure sound design because we feel it will better ourselves or the pipelines that we create. Other times, it is sprung upon us, forcing us to react and adapt. To learn more about how pure … [Read more...]
Learning to Listen – Wildeye’s Sound Recording in Iceland Course
Do you want to do more field recording? Sure, we all do. Recorded sound is at the core of so much of our craft, and so the art / act of getting somewhere afield, pointing a microphone and capturing sound feels like one of those fundamental skills we all should know. You know, like fixing a flat or painting a living room. Except that I rarely change a flat--certainly not … [Read more...]
Pushing the Boundary – Your Stories: SFX Creators, Part 2
If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven't received the questionnaire—check your spam folder), please email [email protected]. The deadline is 14 June. We've had a great turnout from the SFX creators in our … [Read more...]
What is Sound “Research”?
This is a guest contribution by Karen Collins. Karen is the Canada Research Chair in Interactive Audio at the Games Institute, University of Waterloo, Canada, and the director of Beep: A Documentary History of Game Sound. She’s been researching game audio for the past fifteen years, and in the process, published four books and nearly 100 research papers on sound. As Albert … [Read more...]
Jack’s Home NAS Odyssey 2016
A few months ago I read the article Backup and Archive Solutions for Musicians and it got me thinking of how I could potentially use local network storage to hold my projects and libraries in one location instead of spreading it out among my Mac, PC, and Mac Laptop. This turned into a rather large but fun distraction for a few weekends and then a pretty big … [Read more...]