The time is slipping, the clock is ticking, got crust in my ears cuz' the wax is dripping....wait, what? Meant as a witty sound-related rhyme, with the most crucial aspect being the passage of time, the previous sentence has everything to do with the latest Game Audio Podcast. It's often said that one can "make time" for anything of importance, but I still haven't found the … [Read more...]
Search Results for: audio implementation greats
Track Time Audio: Interview with Mike Caviezel
In what continues to be a comprehensive resource for racing sounds and simulation technology, Track Time Audio has once again caught up with one of the greats involved with vehicle sounds and implementation to discuss Forza Motorsports. In an interview with Microsoft Game Studio's Audio Production Manger Mike Caviezel, who has lent a hand to Forza series creator Turn 10 since … [Read more...]
Pre-Production for an Audio Team
Matt Piersall from Gl33k Game Audio churns some creative butter and comes up with a host of hot tips for kickstarting your pre-production on the way to ramping up your production cycle. From sonic concepting to audio slaying, there are some great idea's in there to help begin the process of building the palette for your next project. The following items are things that I have … [Read more...]
Game Audio Rewind: 2010
Damian Kastbauer, writer of the audio implementation greats series has published an insane list of game audio links that he collected during the past year. Lots of very informative articles! Now that 2010 is closed out, I just wanted to take a second and round up a batch of links to various projects that I was involved with and get them all lumped into a 'splosion of game … [Read more...]
Game Audio Podcast Episode 4 Available Now
As you may read on the last post of Audio Implementation Greats, the guys of Game Audio Podcast has released a new incredible episode, which includes the following contents: Discussion: Procedural Game audio Special Guests: - Andy Farnell - David Thall - Francois Thibault This months Game Audio Podcast comes packed with Procedural Game Audio goodness. From start to finish … [Read more...]
Game Audio Podcast #3 Available Now
The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb 2 – Zappa IR … [Read more...]
The Sound of "God Of War III" and "Game Audio Basics" on March Issue of Mix Magazine
The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been five years since the first God of War videogame came out on the Sony … [Read more...]