Continuing with the Sound Essentials series, articles created to provide resources and tips to learn sound design. Since I give the first list of recommended books, some people told me if we could recommend more of them, ans the answer is: yes. Buy software, buy gear, it's ok, but also buy Books! I consider them as one of the best ways to spend money, and come on, they're … [Read more...]
Search Results for: sound design essentials
Sound Design Essentials: Software (I) – Database & Organization
Some people asked me about the third part of Sound Design Essentials, so here is it: Software (4 parts). Part 1: Database & Organization Part 2: Editing Software Part 3: Advanced Transformation Tools Part 4: Noise Reduction and Restoration I clarify that I'm not gonna talk about DAWs. It's something that has been discussed a lot in many different blogs, forums, etc.. … [Read more...]
Sound Design Essentials: Books
Few days ago I showed the first part of a series of essential resources, sites, tutorials, and tools related with Sound design. The first part was about Websites. Here is the second part: Books. There are many books about music production, sound design, mixing and mastering, etc.. I'm gonna post 15 that I consider as good reads, covering all aspects including general sound … [Read more...]
Sound Design Essentials: Websites
Everything have a start point. Here is the first part of a series of essential resources, sites, tutorials, and tools related with this funny thing called sound design. I begin with 30 websites for learning sound design for games, film and interactive media. General purpose KVR Audio - The Internet's number one news and information resource for open standard audio plug-ins. … [Read more...]
Employing Minimalism as a Design Aesthetic
There are some great articles this month about people who utilize minimalism as a core to their design aesthetic, but what about the rest of us? Not every project demands or needs a minimalist approach, but there are aspects of minimalism we can learn from and use in our design that will hopefully result in cleaner, arguably better sound design choices. To be clear I’m not … [Read more...]
Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle
This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]
Aaron Marks Special: Function of Game Sound Effects
The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]