Comments on: Reaper: Editing Ambisonics via iZotope RX 6 https://designingsound.org/2017/11/27/reaper-editing-ambisonics-via-izotope-rx-6/ Art and technique of sound design Fri, 08 Dec 2017 01:10:28 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Victor Zottmann https://designingsound.org/2017/11/27/reaper-editing-ambisonics-via-izotope-rx-6/#comment-553202 Fri, 08 Dec 2017 01:10:28 +0000 https://designingsound.org/?p=39686#comment-553202 In reply to Jesse.

Hi Jesse, great question! I’ve found that if I de-noise too much the final image does get quite messed up. Depending on how much noise there is, I’d get something similar to comb filtering and it’d sound fake. However, I’ve been using RX to fix only smaller issues such as unwanted clicks, buzzes and pops and it works perfectly. There’s a plugin I’ve been experimenting with to control the loudness of specific points in the 360 image, and it works pretty well. Have a look at: http://www.matthiaskronlachner.com/?p=2015

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By: Jesse https://designingsound.org/2017/11/27/reaper-editing-ambisonics-via-izotope-rx-6/#comment-553034 Tue, 05 Dec 2017 19:42:35 +0000 https://designingsound.org/?p=39686#comment-553034 Hey Victor, thanks for the write-up.
I’m curious what sort of cleanup you are able to get away with. Since the sound field decodes based on frequency amplitude of the channels relative to each other I figured almost any cleanup pre-decoding would therefore impact the final image. What has been your experience with that?

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