Comments on: A Case Study in Quad-Binaural Mixing for Linear VR/360 https://designingsound.org/2017/09/27/a-case-study-in-quad-binaural-mixing-for-linear-vr360/ Art and technique of sound design Sun, 07 Jan 2018 17:46:05 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Shaun Farley https://designingsound.org/2017/09/27/a-case-study-in-quad-binaural-mixing-for-linear-vr360/#comment-545897 Sun, 01 Oct 2017 20:22:10 +0000 https://designingsound.org/?p=39288#comment-545897 In reply to Angelo Farina.

I’ve heard of Mach1, Angelo, but haven’t played with it yet. Also, it wasn’t available at the time I was working on this particular project. The tools available in this space changes on a monthly basis. ;)

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By: Angelo Farina https://designingsound.org/2017/09/27/a-case-study-in-quad-binaural-mixing-for-linear-vr360/#comment-545744 Sat, 30 Sep 2017 16:58:02 +0000 https://designingsound.org/?p=39288#comment-545744 Great job…
But, as you selected the Samsung Gear VR platform with Samsung VR app for playing, I guess you could have obtained signifcantly better results using a Mach1 soundtrack instead of crappy old Quad Binaural…
In Mach1 you have the same capability of keeping the two hemispheres completely separated, if you want, without the complexity of passing thjough 7.0-to-binaural rendering, which invariantly adds colouration and other artifacts.

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By: Jeff Shiffman https://designingsound.org/2017/09/27/a-case-study-in-quad-binaural-mixing-for-linear-vr360/#comment-545491 Thu, 28 Sep 2017 04:54:33 +0000 https://designingsound.org/?p=39288#comment-545491 I’ve found so little written up on binaural audio mixing, This is a total eye opener for me. Completely fascinating, Thank you for sharing all your hard work with us Shaun!

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By: Shaun Farley https://designingsound.org/2017/09/27/a-case-study-in-quad-binaural-mixing-for-linear-vr360/#comment-545438 Wed, 27 Sep 2017 15:59:43 +0000 https://designingsound.org/?p=39288#comment-545438 In reply to Viktor Phoenix.

Thanks, Viktor. And that’s kind of where I was going with this. Needs of the project are always going to dictate the range of approaches. Then it’s simply a matter of selecting the most appropriate from that range.

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By: Viktor Phoenix https://designingsound.org/2017/09/27/a-case-study-in-quad-binaural-mixing-for-linear-vr360/#comment-545432 Wed, 27 Sep 2017 14:53:17 +0000 https://designingsound.org/?p=39288#comment-545432 As much of an ardent proponent of not pre-rendering spatial information, I also believe that the right solution should be dictated by the project’s creative needs and not the tools. This project is a great use case for quad binaural. Great write up, Shaun!

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