Comments on: VR Sound Design for Touch Controllers https://designingsound.org/2017/09/14/vr-sound-design-for-touch-controllers/ Art and technique of sound design Tue, 19 Sep 2017 19:25:24 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Christoph Mann https://designingsound.org/2017/09/14/vr-sound-design-for-touch-controllers/#comment-544752 Tue, 19 Sep 2017 19:25:24 +0000 https://designingsound.org/?p=38971#comment-544752 I think you can do most of this with UE 4.16 audio engine. It is still beta though, he might have used sth. different:
https://www.youtube.com/watch?v=ErejaBCicds

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By: TORLEY https://designingsound.org/2017/09/14/vr-sound-design-for-touch-controllers/#comment-544248 Thu, 14 Sep 2017 17:03:29 +0000 https://designingsound.org/?p=38971#comment-544248 Friendly greetings Earl!

Thank you for sharing your experiences and knowledge on this blog. I was looking for some inspiration in just this direction, so right time right place… RIGHT SOUNDS!

VERY INSPIRING.

I like how your article is structured to explain what you did for each mechanism, then a video that shows it in-use. It’s an excellent way to teach. It gets me interested to play the game, too.

I’m curious, can you please go into more detail about what audio middleware you did this in, maybe even screenshots of what your sound structures & setup look like within? (I think Mage’s Tale is UE4?) And were there any particular challenges that you had to find a creative/alternate method to solve, or things you would’ve done differently with more time, or next time? (Always the eternal question…) Even stuff with the collaborative process that you’d like to share — like communicating your sonic vision and desires — as it sounds like you teamed up with a scripter/coder/engineer to make this possible?

I’m also looking forward to more articles on your linked VR sound design blog.

Keep it brassy ;)

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