Comments on: Sunday Sound Thought 54 – The Proof of Concept https://designingsound.org/2017/01/08/sunday-sound-thought-54-the-proof-of-concept/ Art and technique of sound design Thu, 19 Jan 2017 00:00:56 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Pieter https://designingsound.org/2017/01/08/sunday-sound-thought-54-the-proof-of-concept/#comment-506443 Thu, 19 Jan 2017 00:00:56 +0000 https://designingsound.org/?p=37033#comment-506443 I was mentor on a project for an unusual windmill. You may think (what has this to do with sound) but, windmills are noisy devices. I wanted a model (proof of concept), nobody agreed. Now there is a heap of useless scrap metal somewhere at the college.

No proof of concept or model was ever created and the project failed.

Pieter van valen

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By: Jack Menhorn https://designingsound.org/2017/01/08/sunday-sound-thought-54-the-proof-of-concept/#comment-502703 Sun, 08 Jan 2017 22:21:24 +0000 https://designingsound.org/?p=37033#comment-502703 I think schedules don’t include enough time for concepting and iteration for any field, but especially audio. It’s really hard to nail something the first time, especially while it is changing, scope is changing, you have 40 things due tomorrow, and somehow the world is also on fire.

Working on my own personal project just this weekend and just building out the base functionality revealed some basic design decisions I was wrong about, or hadn’t even thought about. Doing the concepting myself is just at the cost of my time, had I brought in someone else to work on it; these decisions that had to be thought about or rethought would have also costed their time and my money.

Proof of concepts work, and should be considered just as much of the pipeline as any other part.

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