Comments on: Sunday Sound Thought 34 – I’m Not Fond of the Term “3D Sound” https://designingsound.org/2016/08/21/sunday-sound-thought-34-im-not-fond-of-the-term-3d-sound/ Art and technique of sound design Sat, 27 Aug 2016 15:29:28 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Viktor Phoenix https://designingsound.org/2016/08/21/sunday-sound-thought-34-im-not-fond-of-the-term-3d-sound/#comment-483629 Sat, 27 Aug 2016 15:29:28 +0000 https://designingsound.org/?p=35553#comment-483629 I’m going to start using 4D because it factors in the time domain and sounds fancy.

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By: Varun Nair https://designingsound.org/2016/08/21/sunday-sound-thought-34-im-not-fond-of-the-term-3d-sound/#comment-482544 Mon, 22 Aug 2016 09:00:53 +0000 https://designingsound.org/?p=35553#comment-482544 On the other hand, “3D audio” helps people who don’t understand the technicalities still try and draw an assumption of what it is. This assumption might not be entirely correct, but still closer to the truth. I personally prefer “spatial audio”, but it requires a more lengthy description about what “spatial” means which often leads to glazed eyeballs…especially when trying to get policy makers/producers/business development people to briefly understand the importance of it within the larger scheme of things.

The analogy I use is that “3D 360 cameras” might influence new ways of story telling or thinking about a scene, but it is still rooted in techniques and lessons we’ve learned over the many many decades of film making. While I am not a fan of marketing speak, some amount of “hype” also helps draw attention to our craft and it is our responsibility to sort the fact from fiction.

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By: Victor Zottmann https://designingsound.org/2016/08/21/sunday-sound-thought-34-im-not-fond-of-the-term-3d-sound/#comment-482513 Mon, 22 Aug 2016 02:55:29 +0000 https://designingsound.org/?p=35553#comment-482513 Interesting thought, Shaun. I’ve never reflected about it in this way.. Thank you for sharing!

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By: Tom Todia https://designingsound.org/2016/08/21/sunday-sound-thought-34-im-not-fond-of-the-term-3d-sound/#comment-482454 Sun, 21 Aug 2016 15:07:01 +0000 https://designingsound.org/?p=35553#comment-482454 I completely agree Shaun. “3D” was never really an accurate way of describing sound that is localized to a stationary object or a moving actor / emitter. I think Unreal’s made up term “Spatialized” is a good one because it is in fact “Spatial”. “Localized” is a good solid term as well as “Postional”. Oddly enough, I do think that “2D” makes sense for a non-positional sound, but “3D’ doesn’t quite work.

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