Comments on: VR Audio: Trends and Challenges of Pioneering a New Field https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/ Art and technique of sound design Thu, 25 Jan 2018 09:42:35 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: VR Festival https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-556789 Thu, 25 Jan 2018 09:42:35 +0000 https://designingsound.org/?p=35260#comment-556789 Thanks designed for sharing such a nice thought,
piece of writing is good, thats why i have read it fully

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By: Interview Discussing VR Audio Featured On Designing Sound https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-482060 Thu, 18 Aug 2016 11:31:40 +0000 https://designingsound.org/?p=35260#comment-482060 […] Click here for the article. […]

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By: Mark Holland https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481982 Wed, 17 Aug 2016 18:07:07 +0000 https://designingsound.org/?p=35260#comment-481982 In reply to Travis Fodor.

thx

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By: Mark Holland https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481979 Wed, 17 Aug 2016 17:26:16 +0000 https://designingsound.org/?p=35260#comment-481979 http://postperspective.com/arvr-audio-conference-piggy-backing-on-aes-show-in-fall%E2%80%A8/

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By: Mark Holland https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481977 Wed, 17 Aug 2016 17:18:30 +0000 https://designingsound.org/?p=35260#comment-481977 http://www.aes.org/conferences/2016/avar/

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By: Mark Holland https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481976 Wed, 17 Aug 2016 17:11:55 +0000 https://designingsound.org/?p=35260#comment-481976 In reply to Shaun Farley.

yes for sure it works !!!! and very well
but I am just looking into the future and where the market place will take immersive multimedia
and what tools are available for the audio engineer
like …..a commercial client comes to you and wants you to post a VR in 4 hours or less and make it come alive.
what can I use ……????
I don’t know right now ….
I would like to use the tools I have been using
perhaps SMPTE will bring all to the table and get some standard to get this into the bit-stream so we all can talk to each other
follow the money …..thats where we will end up
cheers
m

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By: Shaun Farley https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481886 Wed, 17 Aug 2016 02:25:11 +0000 https://designingsound.org/?p=35260#comment-481886 In reply to Travis Fodor.

I think you’re talking about two different things here, Travis. It looks to me like Mark was talking about utilization of game engines for linear media, and how they don’t integrate well with most DAWs.. Whereas you’re talking about 360 media workflows within DAWs. There are all kinds of workflows for 360 linear media though; whether you’re working in Pro Tools, Nuendo (which does integrate with Wwise) or Reaper. None of them are overly expensive. So with the exception of interactive VR (that require game engines such as Unity or Unreal), I say work in the environment you’re comfortable with.

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By: Travis Fodor https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481853 Tue, 16 Aug 2016 20:42:22 +0000 https://designingsound.org/?p=35260#comment-481853 In reply to Mark Holland.

Hey Mark,

Thanks for reading! I’m going to have to kindly disagree with you on this one. Sure, in VR I agree that we’re pretty far from any Pro Tools/ VR system codevelopment, but today we can sync 360 Videos with tracking to audio sources in Reaper using Kolor Eyes and a connection over UDP. We can exclusively work inside Reaper to create immersive environments for 360 videos. Check it out here:

https://www.youtube.com/watch?v=lzLxmEIYBl4

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By: Travis Fodor https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481852 Tue, 16 Aug 2016 20:36:49 +0000 https://designingsound.org/?p=35260#comment-481852 In reply to Phillip Westbrook.

Hey There! Thanks for reading. Oculus has released some .aax plugins this past year for use within Pro Tools. I use them for prototyping soundscapes before bringing them into the Game Engine pretty often. I think we will be using Game Engines for a while on the integration side, but there’s definitely a push in DAW integration. I also use Reaper pretty much exclusively for 360 video because of the awesome Reaper ATK Toolkit.

Oculus Plugins:
https://developer3.oculus.com/documentation/audiosdk/latest/concepts/os-aax-usage/

Reaper ATK Toolkit:
http://www.ambisonictoolkit.net/

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By: Mark Holland https://designingsound.org/2016/08/09/vr-audio-trends-and-challenges-of-pioneering-a-new-field/#comment-481270 Thu, 11 Aug 2016 20:05:51 +0000 https://designingsound.org/?p=35260#comment-481270 Great question !
I don’t think game engines are going to fly in the audio world and Protools. I have tried them out.
There is a need to be able to sync hard fxs with video frames in VR and fast.
I know that Dolby is working on something. Its the Wild West !!!!
and audio is always LAST haha
check out
http://www.meetup.com/Los-Angeles-VR-and-Immersive-Technologies-Meetup/

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