Comments on: Sunday Sound Thought 9 – Constructing Which Reality? https://designingsound.org/2016/02/28/sunday-sound-thought-9-constructing-which-reality/ Art and technique of sound design Thu, 07 Jul 2016 17:12:40 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Shaun Farley https://designingsound.org/2016/02/28/sunday-sound-thought-9-constructing-which-reality/#comment-470200 Sun, 13 Mar 2016 21:25:26 +0000 https://designingsound.org/?p=32188#comment-470200 In reply to charles maynes.

Haha…yeah, Von Trier and his sardonic troupe of. The conversation about “Bad Foley” happened over a decade ago, and I didn’t learn about Dogme 95 until a few months after it had happened. I’m sure he would appreciate the movement, but he wasn’t opposed to sounds being added after the fact…just sounds that had no basis in reality.

Like you said, misunderstanding the possibilities presented by film. Good mention though, especially if any of our readers haven’t encoutered Dogme 95 yet!

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By: Harper W. Harris https://designingsound.org/2016/02/28/sunday-sound-thought-9-constructing-which-reality/#comment-467781 Thu, 03 Mar 2016 03:45:19 +0000 https://designingsound.org/?p=32188#comment-467781 I’m totally with you here–the kind of sounds that inspired me to get into post-audio are sounds that would never exist in a purely realistic aesthetic. Experimentation with using abstract sounds to elicit a specific emotional response is one of the most special things we as sound designers and editors can bring to a project. Great post!

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By: charles maynes https://designingsound.org/2016/02/28/sunday-sound-thought-9-constructing-which-reality/#comment-467393 Mon, 29 Feb 2016 05:43:40 +0000 https://designingsound.org/?p=32188#comment-467393 your friends already have a cinema category for the films they seem to want-

it is called Dogme 95

https://en.wikipedia.org/wiki/Dogme_95

their is perhaps an interesting argument in story telling aesthetic, but I see as a more academic sort of complaint which misunderstands the possiblities of the medium itself.

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