Comments on: The Neglected Topic https://designingsound.org/2015/07/01/the-neglected-topic/ Art and technique of sound design Wed, 08 Jul 2015 04:20:08 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: C.Adam https://designingsound.org/2015/07/01/the-neglected-topic/#comment-420431 Tue, 07 Jul 2015 12:17:39 +0000 https://designingsound.org/?p=30031#comment-420431 One of the things I’ve always noticed with a lot of audio engineers is that they don’t seem to realise how important it is to document EVERYTHING via e-mail.
ALL important conversations regarding client specification and charging must be clarified via a traceable e-mail chain. That way there are no arguments later about who said what and agreed to what, and if there are you can pull up and reference the exact time and date where they agreed. It might seem basic, but I’ve seen audio guys confirm things via phone or vocally, only to have issues further on down the line when everybody’s forgotten what was said.
I’ll always ask clients to confirm things via e-mail, even when it seems trivial. It can become immensely important later.

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By: Beau Jimenez https://designingsound.org/2015/07/01/the-neglected-topic/#comment-419874 Sun, 05 Jul 2015 00:07:27 +0000 https://designingsound.org/?p=30031#comment-419874 It took me entering and exiting college, becoming an intern promoted to a sound designer, THEN having my boss comfortable enough with me to hear about how the financial apsect of post audio works… And there’s a lot of intracacies regarding sound contracts that I feel like people should know!

They don’t teach stuff like this in college, and I feel that it’s especially important for freelancers to not get taken advantage of. Also, it’s vital to understand how much you’re worth as a creative individual.

Excited to hear how this subject progresses.

Beau

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By: T.J. Schauer https://designingsound.org/2015/07/01/the-neglected-topic/#comment-419368 Thu, 02 Jul 2015 03:10:40 +0000 https://designingsound.org/?p=30031#comment-419368 I am really looking forward to see what comes of this subject. I recently took a couple of business classes related to audio, but they seem to be very vague, outdated, and directed toward studio engineers working with musicians. Also, can anybody recommend any options for post production internships in southern California? Post or Game audio?

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