Comments on: Sulpha: The New PS4 Mastering Suite https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/ Art and technique of sound design Wed, 04 May 2016 08:18:11 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: The best game music production tips from GDC 2016 | The Blog Box https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-474575 Wed, 04 May 2016 08:18:11 +0000 https://designingsound.org/?p=29943#comment-474575 […] developers for the PlayStation system by virtue of an accompanying software package. Named “Sulpha,” (pictured below) this signal processing application includes a four band parametric EQ, a […]

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By: Video Game Music Production Tips from GDC 2016 | Composer Winifred Phillips https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-474538 Tue, 03 May 2016 13:26:56 +0000 https://designingsound.org/?p=29943#comment-474538 […] developers for the PlayStation system by virtue of an accompanying software package. Named “Sulpha,” (pictured below) this signal processing application includes a four band parametric EQ, a […]

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By: ps4news.org https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-447789 Sat, 21 Nov 2015 09:59:25 +0000 https://designingsound.org/?p=29943#comment-447789 Hi,
Thanks a lot for sharing this update with the game lover like me. I really like your write up about games and the latest updates Sulpha. Me and my brother are also love to play PS4 games. The latest Sound effects are really very interesting and I am sure all the players of PS4 games enjoy this latest implementations.

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By: Game Audio Loudness and Mastering | #gameaudio | Audio & Music https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-427025 Thu, 13 Aug 2015 16:25:31 +0000 https://designingsound.org/?p=29943#comment-427025 […] The other link I would like to share is and interview with Garry Taylor, Audio Director at Creative Services Group, Sony Worldwide Studios and Marina Villanueva-Barreiro who is a senior engineer at SCEE Research and Development, made by  Varun Nair (for the Designing Sound blog): Sulpha: The New PS4 Mastering Suite […]

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By: WHAT IS ALL OF THIS LOUDNESS NONSENSE ABOUT? | Jay Fernandes https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-426069 Fri, 07 Aug 2015 17:59:43 +0000 https://designingsound.org/?p=29943#comment-426069 […] Sulpha: PS4 Mastering Suite […]

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By: Tom Todia https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-412133 Sat, 06 Jun 2015 12:34:50 +0000 https://designingsound.org/?p=29943#comment-412133 I am about to mix my first PS4 title and I had no idea about this tool being part of the SDK. I can’t wait to get my hands on it! Thank you for this article, and thank you Sony for working to help standardize levels and mastering concerns.I have been using Izotope Insight to pre master categories audio categories of my pre build audio since it has a Sony EBU preset for -23dBFS. Wwise has a great average loudness across time as well for the in game mix. This tool should be the final stage, and hopefully the PS4 version will sit well with our Windows build. Thank you to designing sound and Varun and Gary for helping us out!

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By: Dale Crowley https://designingsound.org/2015/06/04/sulpha-the-new-ps4-mastering-suit/#comment-411813 Thu, 04 Jun 2015 23:27:12 +0000 https://designingsound.org/?p=29943#comment-411813 I am so happy to see this happening! What an amazing implementation and I hope it spreads to other platforms as well in time. Thanks Varun and Gary for this amazing article!

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