Comments on: Tonsturm’s Massive Explosions – Behind the Scenes https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/ Art and technique of sound design Fri, 22 May 2015 23:21:45 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Albert Balbastre-Morte https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409313 Fri, 22 May 2015 23:21:45 +0000 https://designingsound.org/?p=29699#comment-409313 I did a short movie in which a kid is playing with her toys, pretending a war, and used a few libraries of aircraft and boats to give an insight to the imagination of the child. Some explosions of this library would’ve helped a lot with the war!

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By: Johan Pettersson https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409222 Fri, 22 May 2015 13:03:23 +0000 https://designingsound.org/?p=29699#comment-409222 This library sounds amazing!

I used filtered explosions for a game a while ago to add weight to an earhtquake and to emphasise bigger cracks. Worked great. It’s also great for highlighting heavy impacts, like car crashes or if you want reaaally huge footstep sounds.

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By: TONSTURM https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409200 Fri, 22 May 2015 08:38:26 +0000 https://designingsound.org/?p=29699#comment-409200 Hey everybody,

thanks a lot for all your suggestions and your kind words! Your answers are a great inspiration and we had a blast reading them. The lucky winner is now randomly selected, it is Quyen Tran!!

All the best!

Tilman & Emil
http://www.tonsturm.com

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By: TONSTURM https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409198 Fri, 22 May 2015 08:30:07 +0000 https://designingsound.org/?p=29699#comment-409198 In reply to Quyen Tran.

Hey Quyen,
our random calculator did pick your number! This means you are the lucky winner of our TONSTURM Massive Explosions SFX library! Thank you for your post and congratulations! Please contact us through our web contact form. http://www.tonsturm.com

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By: Tomáš Bílek https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409192 Fri, 22 May 2015 07:01:31 +0000 https://designingsound.org/?p=29699#comment-409192 Nice collection of sounds!

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By: Tom Todia https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409055 Thu, 21 May 2015 15:24:04 +0000 https://designingsound.org/?p=29699#comment-409055 I am in the middle of designing a series of AOE “area of effect” attacks in a game that takes place underwater. I have granulated some underwater whooshes and some whipping sounds together and those are working well but they lack excitement in relation to the damage the players receives. I plan to add some explosions to open up the sound, and some reversed explosions to close the sound back out. That should give it a pumping in / out behavior. With the highs removed and some diffused verb, the explosions should be nicely masked by the water layer on top. This is an impressive library from Tonsturms, but I knew that before I listened to the demo tracks.

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By: Alvaro https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-409026 Thu, 21 May 2015 11:02:50 +0000 https://designingsound.org/?p=29699#comment-409026 Wow really amazing. I would like to participate.

What about a normal guy in the middle of the thirties. Walking through a passageway. We heard the steps with a very long reverb along with all the situations he had live during the day(we heard parts of conversations). He has been fired, fight her brother… That kind of things. He take his keys while come nearer to a door. A plane of the door and then a plane of him taking his keys(this effect with the same type of reverb that the footsteps). He open the door and we can see A girl naked in the sofa with other guy. The dialogue lines we were hearing become louder and start to mix together while we hear a synth sound(something based on triangle waves mixed with the sound that makes a electric guitar when you run with the pick along his strings). All the sounds become louder gradually and then with a very firat plane of the face of the guy(only the eyes and the nose) all becomes quiet. Just a second of silence and then…. BOOOM!!!!!

My twiter @AErrepebass

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By: Alex https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-408996 Thu, 21 May 2015 07:21:47 +0000 https://designingsound.org/?p=29699#comment-408996 Recently used an explosion to sweeten a shotgun pump/reload to be used in a Nashville country record!

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By: Andrew Wilson https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-408991 Thu, 21 May 2015 06:49:24 +0000 https://designingsound.org/?p=29699#comment-408991 I use explosions – or parts of explosions – to add energy to wildlife documentaries. Slo-mo of whales broaching (leaping) take on new dramatic perspective when enhanced with explosions, on both exit from and re-entry to the water. Snakes and crocodiles striking prey, trees being felled, and goats head-butting have all been augmented with discrete bangs and booms over the years. I first started doing this 25 years ago using a Synclavier (not mine!) to build the soundtrack for a now iconic sequence where Killer Whales beach themselves to grab seals from a beach. By removing the initial transient with a cut or short fade the precise source of the sound can disguised; the natural history documentary audience is a conservative one and they are quick to complain if the sound is “un-natural” – so let’s not tell them, right?!

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By: John H https://designingsound.org/2015/05/14/tonsturms-massive-explosions-behind-the-scenes/#comment-408981 Thu, 21 May 2015 06:26:51 +0000 https://designingsound.org/?p=29699#comment-408981 In music, explosions can be a great transition element. For instance, to make the chorus ‘pop’ or to reverse into a verse.

In game work, sweetners (like other people have mentioned) for any sound that needs ‘impact’. Mostly though, it’s rough to find very good explosion sounds to use for, well, explosions.

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