Comments on: Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music https://designingsound.org/2015/01/29/dynamics-in-education-interview-with-michael-sweet-professor-of-game-audio-at-berklee-college-of-music/ Art and technique of sound design Sun, 09 Aug 2015 17:34:32 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Richard Gould https://designingsound.org/2015/01/29/dynamics-in-education-interview-with-michael-sweet-professor-of-game-audio-at-berklee-college-of-music/#comment-389555 Fri, 13 Mar 2015 04:22:09 +0000 https://designingsound.org/?p=29007#comment-389555 In reply to Brian Schmidt.

Thanks Brian, glad you enjoyed the interview. As someone fairly fresh to the professional world myself, It is both refreshing and encouraging to see a broader range of opportunities for composers and sound designers with more opportunities for varied work experiences.

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By: Brian Schmidt https://designingsound.org/2015/01/29/dynamics-in-education-interview-with-michael-sweet-professor-of-game-audio-at-berklee-college-of-music/#comment-389289 Thu, 12 Mar 2015 14:46:07 +0000 https://designingsound.org/?p=29007#comment-389289 Really great interview. I agree that it is important to set realistic expectations and that most people won’t leave school and score “Destiny” the following year.
The GameSoundCon 2014 industry survey (GameSoundCon Industry Survey) reported that the average time in the industry for composers for “AAA” (large budget games like Halo, Call of Duty, etc.) is almost 11 years.

That said, there are a very large number of games being made today, across a wide range of budgets the majority of which are open to those composers and sound designers who are just starting out.

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