Comments on: Real Spaces https://designingsound.org/2014/09/18/real-spaces/ Art and technique of sound design Sun, 09 Aug 2015 17:28:01 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Rob https://designingsound.org/2014/09/18/real-spaces/#comment-276075 Tue, 23 Sep 2014 11:17:51 +0000 https://designingsound.org/?p=28122#comment-276075 Bottom line… 99% of people aren’t concerned with this sort of accuracy. 99% of people have never been in a recording studio or even heard the term “convolution reverb” so to think they will even notice this is asinine. To go through trouble making it sound real for the .1% of audiophiles who CAN hear it is even worse, because we all know audiophiles are not going to be going to a local theater to pay money to watch this movie and hear it through that hi-fi system. So this work is done for 1) the 12 people who have 11.1 surround sound systems in their house made up of legendary studio monitors, in rooms specially flattened by a collaborative effort between themselves and Abbey Road while they interned at Auralex, who don’t 2) download it for free from a torrent site, because no one with that sort of room is going to do anything to harm the industry.

It’s all a little ridiculous, IMO…

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By: hzandbits https://designingsound.org/2014/09/18/real-spaces/#comment-274211 Thu, 18 Sep 2014 19:48:38 +0000 https://designingsound.org/?p=28122#comment-274211 Good points about chasing reality at all costs. Sound for film (for instance) is so much more interesting, when realism is used sparingly IMO. As someone who likes to go out recording reality now and then, I must say that much of it is quite boring (as sound designers and foley artists surely know). Few films are so hyper realistic in general, that they don’t want to touch us somehow. Art is about emotions. Any film that has an artistic or emotional message (even documentaries) should have a soundtrack which supports that. Realism is not the whole answer there.

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