Comments on: Designing GuitarMonics for Kontakt https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/ Art and technique of sound design Wed, 03 Feb 2016 14:42:07 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Game Audio Podcast – Episode #56 – Rebirth of MIDI » Gameaudio Podcast https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-465509 Wed, 03 Feb 2016 14:42:07 +0000 https://designingsound.org/?p=27852#comment-465509 […] Rodney Gates – @RodneyGates, Designing Guitarmonics for Kontakt […]

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By: Rodney Gates https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-394353 Wed, 25 Mar 2015 08:38:35 +0000 https://designingsound.org/?p=27852#comment-394353 In reply to Richard Gould.

Thanks for the kind words, Richard. The 10ms head on each file was simply for uniformity across the samples, with the 5ms fade-in placed to be sure every sample would never start with any kind of pop. Chalk it up to a little OCD. ;-) One thing I’ve learned since this endeavor is using cycle markers to export files from Nuendo, which I do all the time now with game audio. I may be able to skip the whole AutoHotKey script renaming phase on the next libraries.

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By: Richard Gould https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-394250 Wed, 25 Mar 2015 01:29:57 +0000 https://designingsound.org/?p=27852#comment-394250 Wonderful article, such incredible detail covering every aspect of the process! Thank you so much for taking the time to write it, I added it to a list of articles when it was originally posted and finally got around to it, so glad I did.

I’ve built a few instruments in Kontakt, but always pretty basic, for personal use only and I certainly wasn’t as meticulous as you were Rodney. I was wondering what the reasoning for the 10ms head combined with a 5ms fade in on all the samples was. I understand why you might want a fade, but is there any reasoning behind having a head of silence that is greater than your fade prior to the initial transient?

Also, I’m wondering what you learnt from this process that you’ve been able to apply to your other work in audio.

Thanks again for writing such an in-depth reflection on your process.

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By: Chris Porter https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-279327 Tue, 30 Sep 2014 12:37:14 +0000 https://designingsound.org/?p=27852#comment-279327 In reply to Rodney Gates.

Yes! Daniel James’ videos are great. His videos have been extremely helpful in deciding between similar libraries in the past.

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By: Rodney Gates https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-279259 Tue, 30 Sep 2014 10:25:53 +0000 https://designingsound.org/?p=27852#comment-279259 In reply to Chris Porter.

Thank you, Chris! Yes, I am a fan of demo videos as well; I simply haven’t had the time to put them together yet. Whenever contemplating a large purchase, I always looked to Daniel James’ videos (if not the developers’) since he would review them at length. I hope you enjoy them!

– Rodney

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By: Chris Porter https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-278932 Tue, 30 Sep 2014 00:16:56 +0000 https://designingsound.org/?p=27852#comment-278932 I was debating whether to purchase the GuitarMonics bundle in the current VSTBuzz sale. I’m always hesitant to purchase a library that doesn’t have a video showing exactly how the library works in use in a DAW. I strongly encourage every developer to make a video like that when promoting their libraries. However, I found this post and seeing the painstaking process you went through creating it written out in detail here has convinced me that your product will be a worthy purchase. I’ll be picking it up after work today. Cheers on a job well done! These harmonics will work perfectly in a video game soundtrack I’m working on right now :)

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By: Rodney Gates https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-264334 Wed, 27 Aug 2014 12:03:00 +0000 https://designingsound.org/?p=27852#comment-264334 In reply to Graham Donnelly.

Thank you, Graham – I’m glad you found it helpful and informative.

– Rodney

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By: Graham Donnelly https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-259901 Wed, 20 Aug 2014 08:31:22 +0000 https://designingsound.org/?p=27852#comment-259901 This article is fantastic, so so useful and informative. I have always wondered how people go about creating Kontakt libraries and your insight into your experience is a great read and I have taken a lot away from this.

Thank you for taking the time to write and share this article, it is greatly appreciated.

Also many congratulations on bringing this project and company from idea to reality. Amazing stuff.

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By: Rodney Gates https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-258129 Thu, 14 Aug 2014 20:26:16 +0000 https://designingsound.org/?p=27852#comment-258129 In reply to cg.

Thanks so much! YOU are exactly the person I wrote this for. :-) I didn’t know squat about Kontakt beforehand (other than using it), so I just rolled up my sleeves, with a little advice along the way from friends (especially Alex at Embertone ), I was on my way.

Thanks again!

– Rodney

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By: cg https://designingsound.org/2014/08/14/designing-guitarmonics-for-kontakt/#comment-258122 Thu, 14 Aug 2014 19:43:29 +0000 https://designingsound.org/?p=27852#comment-258122 WOW. Fantastic work, Rodney! Thank you for taking the time to write this and offer your experience and insight for everyone. I’ve been using Kontakt for a few years now and have kicked around the idea of making my own libraries just for fun and reading this has inspired me to explore it further. The recordings sound beautiful and hearing what other composers have done with all of your hard work has got to be an incredible feeling and reassurance that all the time editing and exporting was worth every minute. Thanks again for creating, writing, and inspiring. You absolutely nailed it with this library

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