Comments on: Vehicle Engine design – Project CARS, Forza Motorsport 5 and REV https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/ Art and technique of sound design Wed, 25 Mar 2015 01:55:39 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Richard Gould https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/#comment-394256 Wed, 25 Mar 2015 01:55:39 +0000 https://designingsound.org/?p=27826#comment-394256 Great article. I remember hearing a story (which I believe to be true) about a somewhat recent racing game being developed and at the Q/A stage, after an update, a lot of the testers found they were shaving seconds off of their lap-times and asked what had been changed about the physics or parameters of the vehicles that resulted in this. Turns out that nothing of the sort had been changed, but instead it was the threshold at which tire-squeel would be heard depending on the grip parameter which resulted in better feedback to the player. Interesting to see how important the audio is not only to the experience, but to the player performance.

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By: 50 Must-Read Pro Audio Articles from 2014 https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/#comment-340980 Fri, 26 Dec 2014 17:53:19 +0000 https://designingsound.org/?p=27826#comment-340980 […] Vehicle Engine design – Project CARS, Forza Motorsport 5 and REV […]

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By: Pim17190 https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/#comment-281380 Sat, 04 Oct 2014 19:43:03 +0000 https://designingsound.org/?p=27826#comment-281380 Hello Cormac,

Thank you so much for writing this article.
It’s really great to see that sometimes the attention is being brought to the sound of a racegame other than graphics which in my opinion is not so important than audio.
The sound in a racegame is what really brings the car to life and gives you so much information about what’s happening around you and if you listen to it properly it could make you a better driver.
Also for that reason I think audio is not being found important enough by most gamers but I hope that it will grow more popular in the future with the advantages that brings.
As audiophiles have a little world within the music industry so they might have in the gaming industry I hope.

By the way I once heard about a technology according to engine sounds that you might have heard about as well.
It was the development of software that by using the a pressure sensor installed as close to the engines exhaust as possible (probably placed at the start of the exhaust manifold) the software used this pressure recording to construct an engine sound by sending the waves trough a virtual exhaust system with the right properties (like material type, material thickness, temperature, resonating properties and so on) to simulate the sound of the exhaust, I believe it was supposed to be used for exhaust manufacturers to sculpt the sound by drawing an exhaust system on the computer before actually making the exhaust.

I think with such software for games you could make realistic audio files with different exhaust upgrades or other upgrades that change the pressure characteristics of the combustion.
Do you think this technology could ever be used for the game industry.
it’s just a thought.

anyway good article thanks.

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By: Cormac Donnelly https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/#comment-258243 Fri, 15 Aug 2014 08:49:41 +0000 https://designingsound.org/?p=27826#comment-258243 Thanks. No idea where my head was there with the Adam/Andy’s. Fixed now. Apologies

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By: JL https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/#comment-257057 Mon, 11 Aug 2014 18:46:54 +0000 https://designingsound.org/?p=27826#comment-257057 Great article, but you keep referring to Adam as Andy! ;)

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