Comments on: Should It Make A Sound? https://designingsound.org/2014/06/24/should-it-make-a-sound/ Art and technique of sound design Wed, 06 Jul 2016 17:06:05 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Designing Silence | Designing Sound Designing Sound https://designingsound.org/2014/06/24/should-it-make-a-sound/#comment-237802 Sat, 28 Jun 2014 23:51:10 +0000 https://designingsound.org/?p=27233#comment-237802 […] are not specialists on putting sounds, but also on kicking them of. As Rob Bridgett said in his most recent article, “one of the biggest questions for us as sound designers no longer seems to be ‘What […]

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By: hzandbits https://designingsound.org/2014/06/24/should-it-make-a-sound/#comment-235647 Tue, 24 Jun 2014 06:45:04 +0000 https://designingsound.org/?p=27233#comment-235647 Interesting article and points. Perhaps some of these sound-only really are the result of a bit of “us-and-them” polarization – who knows? Or just sound geeks geeking way out?

You don’t mention them, but the blind or near-blind are certainly part of the scope for sound-only games (or films). I know blind people are gamers too, though I know nothing of what games they play or how they play them – perhaps someone could write an article about that here on DS?

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By: Michael Klier https://designingsound.org/2014/06/24/should-it-make-a-sound/#comment-235643 Tue, 24 Jun 2014 06:15:00 +0000 https://designingsound.org/?p=27233#comment-235643 This is a very interesting topic. In my opinion there is no scope for a truly silent game. Because “silence” on it’s own doesn’t exist. To me, silence is simply “the absence” of sound. Without preceding sound, there’s no “silence”. I think you’ll always need some kind of sound/visuals to have a player immerse into a game. Only then you can manipulate his experiences through introducing silence again. If there’s no sound to begin with, contrary to how a sound designer might react, I guess most of the players will just continue to experience the sound of their current environment.

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