Comments on: Audio And VR https://designingsound.org/2014/05/28/audio-and-vr/ Art and technique of sound design Fri, 26 Aug 2016 18:46:58 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Alexis Griffith https://designingsound.org/2014/05/28/audio-and-vr/#comment-483397 Fri, 26 Aug 2016 18:46:58 +0000 https://designingsound.org/?p=27085#comment-483397 How do you add sound to a VR that has already been made

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By: Useful find: 3D Audio (and a bit of VR audio) blog posts – Pınar Temiz https://designingsound.org/2014/05/28/audio-and-vr/#comment-465943 Tue, 09 Feb 2016 05:22:30 +0000 https://designingsound.org/?p=27085#comment-465943 […] Varun from TwoBigEars posted this a long while back on Designing Sound webstire, a nice brief read about: audio in VR […]

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By: Two Big Ears – 3Dception 3D Audio Engine | Audio VR Research https://designingsound.org/2014/05/28/audio-and-vr/#comment-412664 Tue, 09 Jun 2015 15:29:13 +0000 https://designingsound.org/?p=27085#comment-412664 […] V. (2014) Audio and VR. Available at: https://designingsound.org/2014/05/audio-and-vr/ [Accessed 4 June […]

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By: 4 Ways to Unleash the Power of Sound in VR https://designingsound.org/2014/05/28/audio-and-vr/#comment-400577 Fri, 17 Apr 2015 16:19:01 +0000 https://designingsound.org/?p=27085#comment-400577 […] Quick guide to audio and VR […]

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By: Sebastian Shorter https://designingsound.org/2014/05/28/audio-and-vr/#comment-397194 Thu, 02 Apr 2015 16:31:36 +0000 https://designingsound.org/?p=27085#comment-397194 Thanks for the shearing your wisdom mate! Its been very useful, I will be embarking on a VR film project this year so it of grate use.

The project I’m getting involved with will be a very creative one and I was hoping to really get some movement around the spaces for the design work, I’m hoping the can be achieved with 3Dception after reading this.

But my original thought was to set up a Free Space Omni-Binaural Microphone in a 5.1 or 7.1 studio an just pan it realtime an inbed it into the mix. A kind of a worldizing technique guess .

Any thoughts on this at all have you tired any like this?

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By: #SounDoer# 虚拟现实游戏中的音频实现 Audio for VR | SounDoer https://designingsound.org/2014/05/28/audio-and-vr/#comment-251854 Wed, 30 Jul 2014 17:08:09 +0000 https://designingsound.org/?p=27085#comment-251854 […] 译为双耳音频,特此说明。若翻译有误还望不吝指正。@SounDoer   原文地址:https://designingsound.org/2014/05/audio-and-vr/ Posted by Varun Nair on Wednesday, May 28, 2014     […]

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By: Frank the terrorist https://designingsound.org/2014/05/28/audio-and-vr/#comment-240090 Thu, 03 Jul 2014 21:20:03 +0000 https://designingsound.org/?p=27085#comment-240090 In reply to Frank the terrorist.

I thought the link for my binaural recordings would have been shown in my 1st post…
Dang… so here it is

https://soundcloud.com/binauralhead

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By: Dale Adams https://designingsound.org/2014/05/28/audio-and-vr/#comment-240060 Thu, 03 Jul 2014 20:06:32 +0000 https://designingsound.org/?p=27085#comment-240060 I’ve been working with 3Dception lately on a couple of projects, one of them with the Oculus Rift and procedurally generated audio. Can’t wait to try some of these tips and will let you know of any I stumble upon being that this is new territory.

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By: Frank the terrorist https://designingsound.org/2014/05/28/audio-and-vr/#comment-240036 Thu, 03 Jul 2014 18:47:47 +0000 https://designingsound.org/?p=27085#comment-240036 I have been playing with binaural recordings for a while now, though no longer a “gamer” (boy I must be missing out!) and the thought of doing foley did come to mind a few months ago – hence, I’m here! –

As I have made a very CHEAP version of a binaural microphone utilising plaster cast ear of my very own ears, the experience I have is that when I have the headphones on, and holding the mic, my ears are transported to the microphone as an ear extension, I experience the sounds from the mic, as if it was me being there.

The thought of passing through a particular point in a game to trigger foley sounds could be awesome, as long as you didn’t move your head from side to side/up or down.

A friend of mine has built a wireless device that follows the movements from head worn glasses (not gaming headset) so that a DSLR camera can pan and tilt replaying the actual movement from the wearer…. IF… if he manages to realise the potential of this, I would be sure that he possibly could develop this in reverse so that the sound source would be stationary to any movement of the head, but then… that is the huge hurdle to get past, as a HRTF system would have to be developed – perhaps.

What if you could use a HRTF system which are out there already and “fine tune” the software from a menu that asks you to mark on the screen where the sound is coming from so that the system is setup far a particular user (all ears are not the same).

I watch with interest here.

Please don your headphones and have a listen to some of my recordings, and let me know if these are any good.. perhaps I could record something that you want recorded and I could upload it to soundcloud for you to download and play with as a “foley” type of playback in a particular environment?

Thanks for reading!
Frank the terrorist

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By: Music in Virtual Reality | Composer Winifred Phillips https://designingsound.org/2014/05/28/audio-and-vr/#comment-236441 Wed, 25 Jun 2014 17:03:43 +0000 https://designingsound.org/?p=27085#comment-236441 […] recently read a great article on the Designing Sound site about the audio possibilities inherent in the VR technology, and I highly recommend it.  The […]

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