Comments on: How About a Sound Ideaboard/Storyboard? https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/ Art and technique of sound design Wed, 09 Sep 2015 19:07:37 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: abrams munyangiri https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-431440 Wed, 09 Sep 2015 19:07:37 +0000 https://designingsound.org/?p=26326#comment-431440 AS a first year student at the university doing Marketing I am working on storyboard which similar to the above (the BOND ONE) but mine is talking about the client walking into the shop to purchase clothes. Yes I did manage to draw up all the visuals but now I do not know how then I should add the sound effects to those visuals

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By: Jeff Shiffman https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-167363 Fri, 14 Mar 2014 17:25:38 +0000 https://designingsound.org/?p=26326#comment-167363 There is so much to can gain as a film community by pushing this concept. I believe you mentioned something along these lines at the Golden Reel Awards this year Randy and it definitely caught my attention.

I think the bottom line here starts with education. Of course, that’s a long term solution, but we need more educators like Marie-Pierre BAI (commenter on this thread), pushing sound as an early collaborator from the get go on to film students.

I’ve been lucky to work with clients who take great pride in the soundtracks of their films and television series. It’s these kind of filmmakers (that see sound as an equal contributor to picture) that allow us to really explore our craft. If we can find a way, over time, to work the importance of sound into film education, I think we will see some really special things start to happen in our industry.

Thanks for getting the conversation started.

-Jeff

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By: Israel Bañuelos https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-164864 Tue, 11 Mar 2014 00:34:07 +0000 https://designingsound.org/?p=26326#comment-164864 Thanks for your thoughts Randy! Here in Mexico, sound is almost a non-existing persona in the film production process, it is only considered for dialogues, and “in the end” when the picture editing comes in, maybe sound comes in, probably will be after a locked picture. Its too sad but it is our duty as sound editors/engineers/designers/mixers become collaborators, to be the second leg and make an impulse with the image, pair to pair. Sometimes the ignorance on sound is so deep we often hear from directors: “here´s the cut, put some ´soniditos´(little sounds) to dress it”, its basically a lack of culture and even sadder a lack of interest. We should implement this kind of ideas with the directors, a storyboard with sounds, a sound script along with the screenplay, references, etc.

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By: martin pavey https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-164813 Mon, 10 Mar 2014 22:35:28 +0000 https://designingsound.org/?p=26326#comment-164813 In reply to Randy Thom.

I totally agree Randy.

This is the way I’ve had the privilege to work on the last 3 of Ben Wheatley’s movies.
I’m on the production from the script stage and Ben and I begin designing sounds together early, before the shoot even starts.

The script informs the sounds and the designed sounds influence the shoot and the way that certain scenes are filmed. It means the edit can be smoother too, because key sounds for scenes are ready to just drop in. They help pace the cut and because they are already agreed on, they make it through to the final mix with no changes.
Preview screenings have a more ‘finished’ feel too and that has obvious benefits also.

I think its a great way to work and I agree that more Directors and Producers should realize the benefits getting the sound department on a film early can bring.

It takes a Director that has a love for sound as big as ours, but thankfully more and more new Directors seem to be aware of the awesome power of sound in their work.

Exciting times.

Martin.

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By: Ben Osmo https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-164323 Mon, 10 Mar 2014 05:47:43 +0000 https://designingsound.org/?p=26326#comment-164323 Hi all,
I’m Ben Osmo, an Australian production sound mixer.
Thank you for all your thoughts.
I’ll try and incorporate these ideas in the next couple of projects.
On all productions I work on, I always try and engage with the sound designer well before preproduction. But its not always possible as the producers and director seem to be preoccupied with visuals and refining the script.
However, there have been some wonderful exceptions in the last few years.
The most recent I’m not able to elaborate at present until the film’s release, but suffice to say that all departments worked together very early in preproduction to achieve a unique soundtrack.
Chhers,
Ben

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By: robert castro https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-164187 Mon, 10 Mar 2014 00:34:00 +0000 https://designingsound.org/?p=26326#comment-164187 Great Words Randy! You’re Right on Track for Shaping the Future of Film Making!

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By: Randy Thom https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-164072 Sun, 09 Mar 2014 18:20:19 +0000 https://designingsound.org/?p=26326#comment-164072 Thanks for all the responses, and especially for the examples of this kind of approach already being used. I’m not surprised that it’s mostly happening in games, where there isn’t as long a history of ignoring sound until the last minute, which is the dominant tradition in film. (Though I know that games are usually not exactly sound Valhalla either.)

The persistent myth that film directors know “in their heads” exactly what their films should sound like is such a crock. Yes, many directors have have a sound style in mind. They can list a few existing films as models, and refer to specific sequences and specific sounds in those films, which is helpful to us; but the notion that a director has the perfect sound for a given moment in his/her head, and our job is to somehow guess what it is, and give it physical form is… ridiculous. It’s the opposite of collaboration. Collaboration is about figuring something out together, and the result of collaboration is always different from what either of the collaborators imagined in the beginning, whether they’re willing to admit it or not.

Yes, Ben Burtt was involved in Wall E very early, and his sounds helped shape the visuals for the film. It’s a wonderful model to study. (By the way, when the story was first being developed one idea was that there would be no dialog at all in the movie. How amazing THAT might have been!) The kind of early sound experimentation Ben did on Wall E could help many, many films. His experiments were focused on the central character of the film. What motivated me to write this piece is a broader notion about the influence sounds could have on developing a story. Some sounds gathered in pre-production would relate to specific characters, locations, and objects; but many sounds in the “idea board” would be mainly useful in terms of mood. The more the storytellers listen to sounds early-on, the less they are likely to think that they need to fill every moment with words and/or music.

Randy

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By: Robert https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-163622 Sat, 08 Mar 2014 21:56:30 +0000 https://designingsound.org/?p=26326#comment-163622 Didn’t Ben Burtt work on WALL-E as an in-house sound designer? I remember I was very suprised when I read that for movie production that was an EXPERIMENT. I am from game industry and for me – sound designers, artists, animators, writers, sometimes even music composers working together in one building – its is just usual, normal thing.

Maybe movie audio production can learn something about it from game industry :)

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By: Marie-Pierre BAI https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-163265 Sat, 08 Mar 2014 09:07:48 +0000 https://designingsound.org/?p=26326#comment-163265 In the School where I teach sound theory and how to create sound scape for a movie, I ask my students to record, edit backgrounds/ambiences – create examples of SFX – compose some music leitmotiv – all of this based on the script and discussions with the directors before the set recording.
The schedule are so « time-stretched » that I recommend to my students to start to record / edit the ambiences when they go to potential locations. It is also important that we teach students in directing how the sound crews can perform the soundtrack to serve the emotion.
The experiences for every movie are very interesting and enriching: we always learn new things and open our mind.

We try to teach our students (directors – sound crews) to collaborate in the best way. But they also have to experiment, to make mistakes as Richard Gould says.

Thank you, Randy. If you come to Paris, may be you can meet my students!

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By: Graham Donnelly https://designingsound.org/2014/03/07/how-about-a-sound-ideaboardstoryboard/#comment-163082 Sat, 08 Mar 2014 02:49:07 +0000 https://designingsound.org/?p=26326#comment-163082 Another great post from you Randy, thanks for writing and sharing.

I think the idea is solid, any process that will allow a direct interaction between the sound team and the production team is always going to beneficial. I strive to interact and conceptualise with directors and creative leads as often and as early as possible, to ensure that we are both working to the same vision and maximising our time accordingly. Although a lot of pre production planning and processes I have suggested in the past will be ignored, even if the director/creative in charge is forward thinking enough to bring sound in early. I often find that the idea of additional time spent delving into audio in pre stages is not a priority and often gets overlooked, then the deadline closes in and the stress levels rise.

Obviously this is not the case every time, but it happens more often than not and it is a shame. really.

I would love to work on a project that had a sound storyboard, it would bring a lot of organisation into the recording/designing process and allow for early sounds and ideas to be heard and altered way before the mix process, resulting in less “revisions” and heartache later in the process.

I can’t remember who came up with this idea (I know it’s on designingsound.org somewhere though), but the idea of the sound bible, where everyone involved in the production can contribute audio examples or ideas to one book (or place) that the audio team can take direction from. I have been using this technique since reading that article (Sincere apologies to whoever wrote that article, my searches did not return any results, but thank you for it – it has served me extremely well).

I will often setup a dropbox folder and share it with the director and producers etc and encourage them to upload music, youtube videos, descriptive words, video games, film titles and scenes that they like the sound of and are influenced by. This allows me a greater insight into their vision for the project etc. It helps creatively, for the design aspects, but not so much for the hard facts like locations and particular field recording sessions that will need to be planned. If the storyboard and the “Sound Bible” were implemented together then the sound team would be unstoppable and able to deliver exactly what the film and director needs, probably first time too.

My next project (if brought on early enough), I will try and grab a storyboard and attempt this method, even if it just for my own benefit.

Thanks again Randy.

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