Comments on: The Dialog Re-Assign Workflow https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/ Art and technique of sound design Wed, 06 Jul 2016 17:07:33 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Rick https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-161247 Wed, 05 Mar 2014 02:47:47 +0000 https://designingsound.org/?p=25558#comment-161247 In reply to Samuel Ejnes.

Thanks for clarifying Samuel!

]]>
By: Samuel Ejnes https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-161228 Wed, 05 Mar 2014 01:56:41 +0000 https://designingsound.org/?p=25558#comment-161228 In reply to Rick.

The reverb aux would go right to the main DX bus (ST, 5.0, etc) and not through a re-assign because, as you point out, it would double-up the signal.

I’ve recently been putting sends on both the source tracks as well as the re-assigns, so that if I have a clip that’s requires a lot of processing in the DX chain, I can send the clean signal to the verb via the re-assign versus the noisy source.

]]>
By: Rick https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-161164 Tue, 04 Mar 2014 21:51:59 +0000 https://designingsound.org/?p=25558#comment-161164 Had a question about using this when sending reverbs as well.

As per the article, you would be sending dialog tracks through DX A that are then bussed into the ST DX MIX, but if you had to also send them through a mono reverb aux (let’s say for example, for ADR), would the reverb aux also be sent through DX A, or directly to the ST DX Mix? If sent through DX A wouldn’t this double-gain the signal?

Thanks in advance!

]]>
By: Zach https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-117283 Sun, 22 Dec 2013 20:53:46 +0000 https://designingsound.org/?p=25558#comment-117283 I’m doing something very similar with RX3 Advanced! I just changed my templates so my dialogue tracks out directly into a Dialogue Denoiser AUX and simply automating the reduction and threshold faders on Dialogue Denoiser. So far, I’m finding this to be a comparable solution to the multi aux send idea. This way, in the edit window I simply have automation lanes open to quickly adjust the threshold and reduction of Denoiser per scene. I’m finding this to be a very intuitive way to work thus far.

]]>
By: Samuel Ejnes https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-109373 Thu, 05 Dec 2013 20:14:11 +0000 https://designingsound.org/?p=25558#comment-109373 In reply to lucas.

You can definitely work this way, and I’ve seen a few people who do with great success. However, you can very easily end up with a large number of dialog tracks feeding into each processing chain, which on larger mixes that already have high track-counts can be less than ideal.

Also, using the re-assign method, everything is addressable on a control surface, which isn’t the case if you have to move the clips around the timeline.

]]>
By: lucas https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-109299 Thu, 05 Dec 2013 14:05:55 +0000 https://designingsound.org/?p=25558#comment-109299 wouldn’t it be more efficient to have discreet audio tracks routed to the various processing auxes so that audio clips can be quickly moved to those respective tracks for on the fly changes / auditioning?

]]>
By: Samuel Ejnes https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-109083 Thu, 05 Dec 2013 02:15:01 +0000 https://designingsound.org/?p=25558#comment-109083 In reply to Randall Smith.

Hey Randall, you can absolutely do it that way! You can also use wider busses to pan/route into a greater number of re-assigns (i.e. a 5.0 bus to route to 5 mono re-assigns). As a matter of fact, the Plug-In Vector Matrix that Charles Maynes wrote about earlier this year works just this way.

I myself prefer the more discrete routing using busses, as I probably won’t need to fade between two or more processing chains in my normal workflow. Also, if you’re using multi-channel re-assigns, which enables you to pan the dialog at the source tracks, the panner becomes unavailable for routing uses.

]]>
By: Randall Smith https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-108064 Mon, 02 Dec 2013 18:51:06 +0000 https://designingsound.org/?p=25558#comment-108064 I think that perhaps a simpler method could be to use a stereo (or LCR, whatever) bus on each Dialogue channel output and simply pan for the different dialogue process chains. Ie, Have everything go out Dx Proc Bus (ST). Then have two mono aux channels, one assigned to Dx Proc Bus.L and one assigned to Dx Proc Bus.R. Using the panner, you can quickly move between the two…

]]>
By: Will S. https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-105329 Tue, 26 Nov 2013 06:41:34 +0000 https://designingsound.org/?p=25558#comment-105329 I have been doing some indie film audio recently and just got RX3 Advance. This is exactly what I needed! Thank you so much!

]]>
By: Wikus van der Walt https://designingsound.org/2013/11/25/the-dialog-re-assign-workflow/#comment-104846 Mon, 25 Nov 2013 16:44:38 +0000 https://designingsound.org/?p=25558#comment-104846 I see U-He’s Satin tape plug-in can do Companding. You can even choose the type. Looks to be interesting.

]]>