Comments on: Combating Noise in Plug-in Chains https://designingsound.org/2013/11/22/combating-noise-in-plug-in-chains/ Art and technique of sound design Wed, 06 Jul 2016 17:07:33 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Forget the 1s and 0s… | Designing Sound https://designingsound.org/2013/11/22/combating-noise-in-plug-in-chains/#comment-371950 Mon, 02 Feb 2015 16:01:29 +0000 https://designingsound.org/?p=25527#comment-371950 […] workflow that were practically a necessity in the days of analog. [ed. …something I’ve posted about in the […]

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By: Shaun Farley https://designingsound.org/2013/11/22/combating-noise-in-plug-in-chains/#comment-109054 Thu, 05 Dec 2013 00:23:54 +0000 https://designingsound.org/?p=25527#comment-109054 In reply to slov.

Technically, you’d be in higher than 24-bit. Nearly every DAW’s audio engine is at least 32-bit under the hood, many are now 64-bit floating point. It’s only on output that it’s converted back to 24 (or whatever your target actually is).

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By: slov https://designingsound.org/2013/11/22/combating-noise-in-plug-in-chains/#comment-108406 Tue, 03 Dec 2013 11:27:52 +0000 https://designingsound.org/?p=25527#comment-108406 smart stuff. best of all in 24 bit you’re really not losing a damn thing. this should improve ohmicide a bit :9

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