Comments on: A Quick Introduction to SuperCollider https://designingsound.org/2013/04/26/a-quick-introduction-to-supercollider/ Art and technique of sound design Sun, 09 Aug 2015 16:51:01 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: GANG Newsletter: April 2013 https://designingsound.org/2013/04/26/a-quick-introduction-to-supercollider/#comment-63457 Sat, 24 Aug 2013 13:19:51 +0000 https://designingsound.org/?p=22957#comment-63457 […] Intro to SuperCollider […]

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By: The Theatre Sound Colloquium (and thoughts on sound design) | Designing Sound Designing Sound https://designingsound.org/2013/04/26/a-quick-introduction-to-supercollider/#comment-62465 Tue, 20 Aug 2013 16:19:03 +0000 https://designingsound.org/?p=22957#comment-62465 […] Related: An Interview with Andy Farnell ,  A Quick Introduction to SuperCollider by Graham Gatheral […]

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By: Simon Leary https://designingsound.org/2013/04/26/a-quick-introduction-to-supercollider/#comment-31425 Thu, 02 May 2013 09:41:43 +0000 https://designingsound.org/?p=22957#comment-31425 Great article Graham. I’ve been researching procedural audio for a few years now, and it never ceases to amaze me. Abstracting the data interface to OSC is a brilliant idea, the possibilities are endless! I’m an Audio Programmer/Sound Designer at Magenta Software and I would love to implement this with our game engine.

Where do all the procedural audio heads hang out? Is there a mailing list or forum you could recommend?

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By: Nishant Pawar https://designingsound.org/2013/04/26/a-quick-introduction-to-supercollider/#comment-29936 Sun, 28 Apr 2013 06:39:16 +0000 https://designingsound.org/?p=22957#comment-29936 Great article ! i’ve always wanted to try this but never managed to get past downloading, having no knowledge of code
this article would help a lot i am sure

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