Comments on: Pure Data Wavetable Synth – Part 4 https://designingsound.org/2013/04/11/pure-data-wavetable-synth-part-4/ Art and technique of sound design Sun, 09 Aug 2015 16:49:38 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Varun Nair https://designingsound.org/2013/04/11/pure-data-wavetable-synth-part-4/#comment-28137 Sun, 21 Apr 2013 22:48:02 +0000 https://designingsound.org/?p=22575#comment-28137 In reply to Oliver.

[uzi] isn’t part of Pd Vanilla, but [until] is and has the same functionality.

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By: Oliver https://designingsound.org/2013/04/11/pure-data-wavetable-synth-part-4/#comment-27975 Sat, 20 Apr 2013 20:16:07 +0000 https://designingsound.org/?p=22575#comment-27975 Thank you for your great tutorials!!! :-)

I think uzi is not a standard object of PD Vanilla, and I would appreciate to continue using only use standard PD objects for a broader use, for example with libPD, or other libraries.

What I do, when I use send/receive symbols, is to simply copy the send/receive symbol to the atoms label, then the patch is more ‘readable’, being able to see which variables come in/out to/from which atoms …

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By: Shaun Farley https://designingsound.org/2013/04/11/pure-data-wavetable-synth-part-4/#comment-27316 Fri, 19 Apr 2013 16:05:08 +0000 https://designingsound.org/?p=22575#comment-27316 In reply to Ulysse.

Don’t be embarrassed at all. I haven’t come across [uzi] in Pure Data yet, so I appreciate the mention. I appreciate the feedback, as I’m in no way an expert in PD. I’m happy to have someone else take a look at my code and point out areas for improvement. All of this information is also useful to the people who are starting to go through these tutorials. So, don’t stop. ;)

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By: Ulysse https://designingsound.org/2013/04/11/pure-data-wavetable-synth-part-4/#comment-27313 Fri, 19 Apr 2013 15:57:07 +0000 https://designingsound.org/?p=22575#comment-27313 Hi Shaun,
i start feeling a bit embarrassed about commenting all of your articles.
Another PD object which could simplfy your patch is the uzi. It emits a precise number of bangs as fast as possible.
You can use it to exactly extract the number of samples you want from the sound file. You just need to feed its right inlet with the $0-samplesize.
As regards the samplebuild subpatch, I would rather use expr objects to calculate the sample value based on the smoother and indexpoint and original value (using 2 expr objects in series for the head and tail parts, or one big imbricated if).
It also allows you to specify any mathematical function for smoothing directly in the expr.
If i could attach some file to show you what I did, i would…
Cheers,
Ulysse

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