Comments on: Loudness In Game Audio https://designingsound.org/2013/02/28/loudness-in-game-audio/ Art and technique of sound design Mon, 19 Mar 2018 10:57:45 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Fiorentini https://designingsound.org/2013/02/28/loudness-in-game-audio/#comment-563858 Mon, 19 Mar 2018 10:57:45 +0000 https://designingsound.org/?p=21924#comment-563858 Our company works with Audio Normalizer (by Solar Wind company). This application normalizing a volume loudness (ebu r128/bs.1770) perfectly !

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By: WHAT IS ALL OF THIS LOUDNESS NONSENSE ABOUT? | Jay Fernandes https://designingsound.org/2013/02/28/loudness-in-game-audio/#comment-426068 Fri, 07 Aug 2015 17:59:21 +0000 https://designingsound.org/?p=21924#comment-426068 […] Loudness in Game Audio (Jack Menhorn) […]

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By: Subtle Weapons in the Loudness War | Composer Winifred Phillips https://designingsound.org/2013/02/28/loudness-in-game-audio/#comment-38593 Thu, 23 May 2013 20:12:25 +0000 https://designingsound.org/?p=21924#comment-38593 […] at the Designing Sound website, there’s an interesting article about loudness metering in video game middleware. While reading the article, I paused on a particular phrase: loudness war. The music industry is […]

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By: Thank You to our February Contributors! | Uber Patrol - The Definitive Cool Guide https://designingsound.org/2013/02/28/loudness-in-game-audio/#comment-33061 Tue, 07 May 2013 17:41:37 +0000 https://designingsound.org/?p=21924#comment-33061 […] Rob Bridgett, Simon Ashby and Gino Bollaert for talking about the state of loudness standards in video games. […]

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By: Will Dearborn https://designingsound.org/2013/02/28/loudness-in-game-audio/#comment-5621 Thu, 28 Feb 2013 18:43:31 +0000 https://designingsound.org/?p=21924#comment-5621 Very interesting, any chance the GANG/IESD standards will be the norm for next-gen consoles? Is it something that would be enforced, or just recommended?

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