Comments on: Capcom Audio Director Tomoya Kishi Interview https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/ Art and technique of sound design Sun, 09 Aug 2015 16:47:19 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Interview With Composer/Sound Designer Yuki Ichiki | Designing Sound https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-426389 Sun, 09 Aug 2015 16:47:19 +0000 https://designingsound.org/?p=14773#comment-426389 […] I mentioned in my interview with Tomoya Kishi: Japanese video game composers and musicians get a good bit of coverage and acclaim over in the […]

]]>
By: Audio Interviewing Audio: Tomoya Kishi and Kenneth Young | Designing Sound Designing Sound https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-188537 Wed, 23 Apr 2014 09:46:44 +0000 https://designingsound.org/?p=14773#comment-188537 […] Tomoya: My name is Tomoya Kishi and I’m the Senior Manager of audio production at Capcom. I’ve worked in game audio for 13 years, starting my career in cut-scene sound design, followed by audio direction for Lost Planet 1 and 2 as well as Dragon’s Dogma. Since joining Capcom I’ve always found myself on relatively large-scale projects, and as such I don’t have a massive number of titles under my belt – but I do have a wide range of experience including implementing AAA quality audio, investigating new audio technologies, team management and outsource collaboration. I’ve done a lot of collaboration with Hollywood on audio post production. We put a lot of effort into combining their incredible composition and sound design abilities with our sound implementation knowledge to deliver the best possible quality to players. I may have even been the first person to bring proprietary tools there, on-site, to collaborate on sound design by actually playing the audio in-game. All the while I’ve also contributed to development of other internal proprietary sound drivers, helped determine application specifications, participated in next-generation research with educational institutions and industry, and given presentations at conferences like CEDEC and AES in addition to my usual title development duties. Finally, since 2012 I’ve been the senior manager of our group – supervising each title in development and essentially managing human resources, budgets, facilities and equipment. (For more details please see our previous interview.) […]

]]>
By: 50 Must-Read Pro Audio Articles from 2013 https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-119440 Thu, 26 Dec 2013 18:30:32 +0000 https://designingsound.org/?p=14773#comment-119440 […] Capcom Audio Director Tomoya Kishi Interview […]

]]>
By: GANG Newsletter: February 2013 https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-104522 Mon, 25 Nov 2013 09:11:59 +0000 https://designingsound.org/?p=14773#comment-104522 […] Interview with Capcom Audio Director Tomoya Kishi […]

]]>
By: Interview With Composer/Sound Designer Yuki Ichiki : Designing Sound https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-14606 Wed, 20 Mar 2013 06:49:45 +0000 https://designingsound.org/?p=14773#comment-14606 […] I mentioned in my interview with Tomoya Kishi: Japanese video game composers and musicians get a good bit of coverage and acclaim over in the […]

]]>
By: February 2013 | Game Audio News https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-5788 Fri, 01 Mar 2013 10:55:59 +0000 https://designingsound.org/?p=14773#comment-5788 […] Capcom Audio Director Tomoya Kishi Interview designingsound.com […]

]]>
By: Capcom’s Audio Director Tomoya Kishi « Esper Audio https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-3938 Wed, 20 Feb 2013 16:46:44 +0000 https://designingsound.org/?p=14773#comment-3938 […] AAA games, including such diverse titles as Lost Planet, Onimusha, and Dragon’s Dogma. In this article on Designing Sound, Kishi speaks about his approach to audio, the division of labor among […]

]]>
By: Zhang Yan Ming https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-3937 Tue, 19 Feb 2013 15:21:59 +0000 https://designingsound.org/?p=14773#comment-3937 No, I havn’t. 

]]>
By: Bear Wang https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-3936 Tue, 19 Feb 2013 02:39:35 +0000 https://designingsound.org/?p=14773#comment-3936 so zhang yan ming,you worked at Capcom?

zhang yan ming你在capcom工作?

]]>
By: Gaming News Alerts » Google Alert – Capcom https://designingsound.org/2013/02/11/capcom-audio-director-tomoya-kishi-interview/#comment-3935 Mon, 18 Feb 2013 04:29:31 +0000 https://designingsound.org/?p=14773#comment-3935 […] Capcom Audio Director Tomoya Kishi Interview Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh … designingsound.org/…/capcom-audio-director-tomoya-kishi-in… […]

]]>