Comments on: Video Games and Loudness Standards: Interview with Sony’s Garry Taylor https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/ Art and technique of sound design Wed, 06 Jul 2016 17:09:43 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Listening for Loudness in Video Games | Stephen Schappler https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-437035 Sat, 10 Oct 2015 03:14:56 +0000 https://designingsound.org/?p=13057#comment-437035 […] Taylor from SCEE for recommending the Gefen HDMI Converter and the Arvus HDMI to AES Converter in this great article on Designing Sound. Also, if you want a step by step for hooking up Dolby Digital to your DAW, see […]

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By: WHAT IS ALL OF THIS LOUDNESS NONSENSE ABOUT? | Jay Fernandes https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-426575 Mon, 10 Aug 2015 20:07:23 +0000 https://designingsound.org/?p=13057#comment-426575 […] Video Games and Loudness Standards: Interview with Sony’s Garry Taylor (Michael Taylor) […]

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By: Listening for Loudness in Video Games | Recorded Thoughts https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-56136 Fri, 26 Jul 2013 15:28:33 +0000 https://designingsound.org/?p=13057#comment-56136 […] Taylor from SCEE for recommending the Gefen HDMI Converter and the Arvus HDMI to AES Converter in this great article on Designing […]

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By: Garry Taylor https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-14437 Tue, 19 Mar 2013 14:49:25 +0000 https://designingsound.org/?p=13057#comment-14437 Hi Matt.

Battlefield do their audio options very well, giving users a bit of control depending on what system they’re playing back on.

I need to make the distinction between average loudness and loudness Range. The -23 LUFS figure for average loudness is the same regardless of how dynamic the material is. It’s the loudness (Dynamic) range that should be changed to fit the target system, not actually the loudness of the content. You can have material at -23 that can be really dynamic, or material at -23 that can have no dynamics.

The loudness range is the parameter that should be adjusted to suit different types of speaker system. Check this post out: https://designingsound.org/2013/02/different-loudness-ranges-for-console-and-mobile-games/

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By: Today the sound, tomorrow the picture? « Seizures from Video Games https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-3488 Mon, 21 Jan 2013 01:13:00 +0000 https://designingsound.org/?p=13057#comment-3488 […] some kind of audio standards, if only for consistency across products. According to an July 2012 interview in Designing Sound, Sony Computer Entertainment Europe is looking at smoothing out the volume […]

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By: 50 Must-Read Pro Audio Articles from 2012 https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-3487 Thu, 20 Dec 2012 22:51:18 +0000 https://designingsound.org/?p=13057#comment-3487 […] Video Games and Loudness Standards: Interview with Sony’s Garry Taylor […]

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By: Matt Grimm https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-3486 Mon, 30 Jul 2012 19:59:08 +0000 https://designingsound.org/?p=13057#comment-3486 Garry, I’d love to know your thoughts on audio options menu playback medium choices, similar to what Battlefield and Uncharted implemented.  -23 LUFS may work well with full range speakers, but what about consumers who don’t buy separate audio systems who rely on the (horrid) speakers on they’re televisions.

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By: Lounness in Video Games at Sony | The Audio Podcast https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-3485 Mon, 30 Jul 2012 19:48:14 +0000 https://designingsound.org/?p=13057#comment-3485 […] Designingsound have a great interview with Garry Taylor of Sony discussing loundness in games and his work with the Audio Standards Working Group. […]

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By: John Uld https://designingsound.org/2012/07/30/video-games-and-loudness-standards-interview-with-sonys-garry-taylor/#comment-3484 Mon, 30 Jul 2012 16:06:17 +0000 https://designingsound.org/?p=13057#comment-3484 Games to me have always been far easier on the ears.
Yes they might be louder than other games, but they are usually far more Even in volume than other forms of media.

I honestly don’t really mind if one game is louder than another, as long as I can hear mostly everything without having to continuously adjust the volume DURING the game.

As someone who has had to live with a room-mate who couldn’t hear very well. Watching movies/t.v. shows with heavily fluctuating volumes. Often ended up in the volume being turned up during quiet scenes. And then having my ears destroyed immediately following with loudness.

Which is a far bigger complaint to me, than having to change the volume between games.

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