Comments on: Interview with Leonard J. Paul, of the School of Video Game Audio https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/ Art and technique of sound design Sat, 23 Feb 2013 14:48:08 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Eduppomourb https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3448 Wed, 15 Aug 2012 02:25:01 +0000 https://designingsound.org/?p=12968#comment-3448 amitriptyline CANADA ONLINE – amitriptyline picture

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By: iterriede https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3447 Sat, 04 Aug 2012 11:30:55 +0000 https://designingsound.org/?p=12968#comment-3447 kamagra zsele

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By: woothHahgault https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3446 Thu, 02 Aug 2012 13:21:44 +0000 https://designingsound.org/?p=12968#comment-3446 Мужская рыбалка

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By: Will Tonna https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3445 Sat, 14 Jul 2012 16:56:37 +0000 https://designingsound.org/?p=12968#comment-3445 @Ro

As someone who has been actively looking for a course like this, the goal-oriented nature is something I would consider worthwhile.

When I first discovered Wwise and FMOD, I found myself “meandering” between different functions, never really applying my fragmented knowledge to anything particularly demonstrative. I’ve always wanted to create an audio portfolio that appeals to game developers but have never really known the best way to go about this or what format to deliver it in. I would hope that this course would go some way to clearing that up and help me present myself and my work in a way which really demonstrates my ability.

Personally can’t wait for the next application window! Just need to get saving…

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By: Ryan O. https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3444 Sat, 14 Jul 2012 03:30:15 +0000 https://designingsound.org/?p=12968#comment-3444 Great read. I applied for the Sept intake before reading this interview. “The Corporation” is my fav doc of all time, and I have recommended it to many people. 

@RO – Isn’t every subject something you can “Technically learn on your own”? 

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By: Graham Donnelly https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3443 Sat, 07 Jul 2012 01:07:34 +0000 https://designingsound.org/?p=12968#comment-3443 This sounds very interesting to me as Implementation is one of the things that I would really like to get into more.

I may be applying at some point in my not to poor future.

Also, Leonard if you are looking to work with Pure Data, you really should contact Andy Farnell as he is the boss with that software. His knowledge in this area blows my mind.

Nice article and introduction to the school.

Thanks Guys

Graham

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By: Ro https://designingsound.org/2012/07/05/interview-with-leonard-j-paul-of-the-school-of-video-game-audio/#comment-3442 Fri, 06 Jul 2012 09:03:17 +0000 https://designingsound.org/?p=12968#comment-3442 I’m sure there is a lot to be learned just from having a chat with Leonard about audio, but what I, and probably quite a few others, would like to know, is why pay for something that technically you can learn on your own? i.e. What does the course offer apart from advice and some pointers?

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