Comments on: Demonstration of SSX’s ‘RUMR’ system https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/ Art and technique of sound design Wed, 28 Oct 2015 09:56:59 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Spectral Analysis: Interview with Gordon Durity | Designing Sound https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-441207 Wed, 28 Oct 2015 09:56:59 +0000 https://designingsound.org/?p=12460#comment-441207 […] Is there any possibility of bringing back some of the old systems you’ve used, like RUMR for […]

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By: Jan Sorensen https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-3370 Thu, 22 Mar 2012 00:15:00 +0000 https://designingsound.org/?p=12460#comment-3370 Hi. I’m currently writing my final thesis for my masters degree at the University of Copenhagen about dynamic audio in video games. Does anyone here know how to get in contact with Ted Conley? None of the EA.com subsites I’ve visited holds any information on how to get in contact with the company itself nor their employees as far as I can tell. Thanks in advance. Cheers from Denmark. Jan 

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By: siunit https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-3369 Sun, 18 Mar 2012 15:40:39 +0000 https://designingsound.org/?p=12460#comment-3369 Can’t wait to try this out! Really cool

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By: Craig https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-3368 Fri, 16 Mar 2012 17:05:19 +0000 https://designingsound.org/?p=12460#comment-3368 <—- inspired

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By: Ron Millar https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-3367 Fri, 16 Mar 2012 04:20:07 +0000 https://designingsound.org/?p=12460#comment-3367 This great.  I’m a game designer and musician / SFX designer.  I’m currently working on something that is music centered for the XBOX.  It’s cool to see audio being used in creative and fun ways such as this.  Hopefully this will inspire others to think more along these lines. 

-Ron

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By: Tom Todia https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-3366 Fri, 16 Mar 2012 02:20:59 +0000 https://designingsound.org/?p=12460#comment-3366 That is a truly musical and fun way to automate remix changes against game parameters. Bravo, I will have to experience this for myself with some of my favorite tracks. In fact, ill use my own! :-)

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By: Cameron https://designingsound.org/2012/03/15/demonstration-of-ssxs-rumr-system/#comment-3365 Thu, 15 Mar 2012 23:46:43 +0000 https://designingsound.org/?p=12460#comment-3365 Wow! This just blew my mind with how much audio programming went into the RUMR system. I REALLY love this level of creativity and attention to detail this game series has always brought to the table for audio but the RUMR system is by far the most interesting and cool thing i’ve heard for interactive audio in games EVER! Amazing work!

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