Comments on: Battlefield 3 vs. Modern Warfare 3 – Gun Sounds https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/ Art and technique of sound design Sat, 15 Apr 2017 20:20:22 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Game Audio Podcast #13 – Year End » Gameaudio Podcast https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-531012 Sat, 15 Apr 2017 20:20:22 +0000 https://designingsound.org/?p=11585#comment-531012 […] Top Score Podcast – Jamestown – Designing Sound BF3 MW3 Weapon Comparison – Radiolab – Ian Dorsch – Alec Baldwin – Gamers With Jobs – Ken […]

]]>
By: Ians https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-49516 Wed, 26 Jun 2013 16:30:52 +0000 https://designingsound.org/?p=11585#comment-49516 In reply to gbsr.

Well, if you play Battlefield 3, as you get closer to buildings, the echo starts to cut out. When you are next to one, it is mostly silent. When you are in a building, the guns sound louder and less echo due to close quarters. Cool stuff, huh?

]]>
By: Peacekeeper https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3078 Sun, 09 Sep 2012 11:08:18 +0000 https://designingsound.org/?p=11585#comment-3078 Keep in mind that BF3 dynamicaly adapts the sound of the guns according to the environment.
The sounds are different indoors, in woodland or desert.

]]>
By: Frostbite https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3077 Fri, 15 Jun 2012 20:46:45 +0000 https://designingsound.org/?p=11585#comment-3077 I’ll give you a slight hint in regards to the call of duty sounds. They still sound like shit indoors, outdoors and all around everywhere. It’s like 0 effort has been put into sound design at all.

]]>
By: muser19 https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3076 Sat, 10 Mar 2012 10:49:44 +0000 https://designingsound.org/?p=11585#comment-3076 maybe its just me but i think some of the gun sounds from MW3 sound better.

location based reverb sounds better in BF3. but the gun itself, MW3 sounds better.

the ump in MW3 is so friggin beast, great low end, maybe its cause i got a decent sound system. so it depends on what your using to listen to the sounds. if your listening to this video with ipod headphones then it will all be crappy.

and no way they have dulled down from MW2, compared that to MW3, and MW2 just plain sucks, overall and with guns. the ump in MW2 sounds like a cheap plastic toy or something, in MW3 it sounds so beast, especially with a subwoofer.

]]>
By: seo https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3075 Tue, 31 Jan 2012 20:15:03 +0000 https://designingsound.org/?p=11585#comment-3075 Hey! This post couldn’t be written any better! Reading through this post reminds me of my old room mate! He always kept chatting about this. I will forward this write-up to him. Fairly certain he will have a good read. Thank you for sharing!

]]>
By: Zarringm https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3074 Thu, 19 Jan 2012 03:16:36 +0000 https://designingsound.org/?p=11585#comment-3074 I think BF3 sounds are a much better representation of firearm sounds.. someone noted in a previous reply that many of them sound very similar; essentially i think BF3 kept weapons firing the same caliber (5.56/7.62/308/.45) very similar with minor differences which would reflect weapon reciever and barrel dynamics – I also love the Subsonic sounds (essentially no sonic boom, only the action inside the weapon and low muzzle velocity). I have to be honest i think the MW3 sounds are quite tame, it seems they have actually dulled them down compared to MW2 sounds?

]]>
By: Eric https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3073 Wed, 04 Jan 2012 10:56:47 +0000 https://designingsound.org/?p=11585#comment-3073 The Battlefield 3 sounds have a lot more impact. It makes the Modern Warfare 3 sounds seem weak.

]]>
By: Aron https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3072 Thu, 29 Dec 2011 11:27:18 +0000 https://designingsound.org/?p=11585#comment-3072 The best part is, if you own both, you end up with the best setup. I personally do not believe BF games do not have replayability but of course that’s my opinion, just like everything you say is opinion lol. On the contrary, remaking an engine does make the game good, sure Frostbite 2 is a great engine, but how come they are only pushing 24 players? Maps are too big and too much equipment for 12 on 12. Yes, I know PC is 64 but not all of us have the cash to rock a high end PC. I’d rather grab a console and HDTV instead. Anyways, I think it is bs that they put 24 players. Ground War (18 players) on Call of Duty feels more intense than BF3 because we’re not running around mindlessly looking for someone to kill, the maps are compact and it’s crazy. Personally, Call of Duty would not feel right with vehicles. Honestly, both are great games, but what kills both of them is the players that play these games. There’s always some guy exploiting stuff, or TK’ing and just being a jackass. Like on BF3, guy runs a Humvee towards his team-mates and jumps out then kills them and no penalty. I don’t like BF3 because even though you all brag teamwork and vehicles, there are so many people that waste vehicles and one man army. Also, to say CoD does not take teamwork is wrong, there’s an aspect of running with people you know and you will play better and win more. Not sure what it is but Call of Duty has seemed to run more fluid, and not because of 60 fps, but it seems just smooth. Smooth controls/input and not so weird to me. BF3 is a great game regardless and when I can get around to it I may pick it up but my friend is already bored of it and when it comes to games, I need someone to play it with. Enjoy your games guys and thanks for letting me express my opinion. Happy new year!

]]>
By: Tom Todia https://designingsound.org/2011/11/14/battlefield-3-vs-modern-warfare-3-gun-sounds/#comment-3071 Tue, 22 Nov 2011 17:20:04 +0000 https://designingsound.org/?p=11585#comment-3071 The difference in location and reverb play a part, but not enough to sway which one sounds best! They are very different games, and the fact that the BF3 sounds are vastly more entertaining to me personally obviously had no impact on the sales numbers. So from where I stand, BF3 is hands down the best sounding game (perhaps ever) that I have heard. I just spent 7 days recording multichannel military weapons (most of the ones in both of these games) and BF3 is the closest to real life yet. That being said, nether of them sound like a real battlefield, luckkily thats not what the player wants (or needs). Can you say G.A.N.G. awards?   :-) Thanks as always for the great work Damian. Now go buy a copy of each of these! 

]]>