Comments on: Sound Design Challenge #12: Lifeless Howl https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/ Art and technique of sound design Sat, 23 Feb 2013 14:39:11 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Tazio https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2914 Thu, 06 Oct 2011 09:21:57 +0000 https://designingsound.org/?p=11015#comment-2914 Thanks Shaun!

]]>
By: Shaun Farley https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2913 Wed, 05 Oct 2011 18:55:24 +0000 https://designingsound.org/?p=11015#comment-2913 In reply to Tazio.

Don’t worry. To date, we haven’t asked people to adhere to any specific standards regarding mix levels. How you mix should without those kinds of restrictions is an important factor in the judges’ nominations. The only thing we ask is that your speakers be calibrated to a known listening level. Known to you that is, so that you have some idea of just HOW loud you’re making something. ;)

]]>
By: Tazio https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2912 Wed, 05 Oct 2011 14:04:43 +0000 https://designingsound.org/?p=11015#comment-2912 Anybody?!

http://vimeo.com/groups/58828/videos/30016266

]]>
By: Tazio https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2911 Tue, 04 Oct 2011 18:23:29 +0000 https://designingsound.org/?p=11015#comment-2911 Hi everyone! I have a question!
I submitted my video today respecting the AGCOM standard is it the required one?!

]]>
By: Vetterli https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2910 Tue, 04 Oct 2011 16:16:47 +0000 https://designingsound.org/?p=11015#comment-2910 http://vimeo.com/30022026

]]>
By: ErikG https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2909 Sat, 01 Oct 2011 06:03:16 +0000 https://designingsound.org/?p=11015#comment-2909 Ok so I failed… forgot to tick the audio checkbox in the quicktime export…
New link:
http://vimeo.com/groups/58828/videos/29860914

This is actually my first attempt at creature vocalization. Not at all easy but pretty darned fun.

]]>
By: Zack https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2908 Fri, 30 Sep 2011 23:31:03 +0000 https://designingsound.org/?p=11015#comment-2908 @ErikG

Hey Eric, I think you uploaded yours without any sound!

]]>
By: ErikG https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2907 Fri, 30 Sep 2011 23:12:55 +0000 https://designingsound.org/?p=11015#comment-2907 Here’s my quick and dirty contribution:
http://vimeo.com/groups/58828/videos/29859272

This is actually my first attempt at creature vocalization. Not at all easy but pretty darned fun.

Since this is actually my first Vimeo upload as well I just hope it works :-)

]]>
By: Greg Ellingworth https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2906 Sun, 25 Sep 2011 23:15:08 +0000 https://designingsound.org/?p=11015#comment-2906 Thank you Shaun!

]]>
By: Shaun Farley https://designingsound.org/2011/09/15/sound-design-challenge-12-lifeless-howl/#comment-2905 Sun, 25 Sep 2011 18:12:57 +0000 https://designingsound.org/?p=11015#comment-2905 In reply to Greg Ellingworth.

No. As mentioned in the rules, you may use any sounds you like to build out the rest of the scene…if you decide to do so. The smart thing to do would be to keep any vocalization sounds used for the scene well defined as separate from the creature.

]]>