Comments on: “Limbo” – Exclusive Interview with Martin Stig Andersen https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/ Art and technique of sound design Mon, 12 Dec 2016 12:47:26 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Assessment 1 – Martin Stig Anderson – – Studio Project https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-494733 Mon, 12 Dec 2016 12:47:26 +0000 https://designingsound.org/?p=10712#comment-494733 […] old wire-recorders and tape-recorders they came to echo a distant past.’ (M. S. Anderson, https://designingsound.org/2011/08/limbo-exclusive-interview-with-martin-stig-andersen/ ). This technique would have been one i would have done, although I couldn’t find a wire […]

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By: GDC 2016 – Inside Ourselves « Luca Fusi https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-472329 Thu, 31 Mar 2016 22:10:56 +0000 https://designingsound.org/?p=10712#comment-472329 […] “Limbo” – Exclusive Interview with Martin Stig Andersen […]

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By: A Game That Listens – The Audio of INSIDE « Luca Fusi https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-472328 Thu, 31 Mar 2016 22:03:30 +0000 https://designingsound.org/?p=10712#comment-472328 […] “Limbo” – Exclusive Interview with Martin Stig Andersen […]

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By: Weekly Article Recap for 9/12 - 9/16/2011 | IPR Blog https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-379096 Thu, 12 Feb 2015 20:22:31 +0000 https://designingsound.org/?p=10712#comment-379096 […] have a little digital assistance, and Monday was off to a slow start until I found this interview: Interview with “Limbo” Sound Designer Stig Andersen. I don’t talk about video games much on the blog, but I’m gamer geek for sure, and the game […]

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By: Pioneers on the Ludomusical Frontier: Sound Art and Spectromorphology in Games | Jon Bash | Composer, Musician https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-182148 Sat, 12 Apr 2014 23:23:30 +0000 https://designingsound.org/?p=10712#comment-182148 […] As Smalley has pointed out and Manuella Blackburn has elaborated on, although the language was developed from a listener’s perspective to aid in a multi-layered understanding of what is being heard, knowledge of this language can inform composition, playing into or against expectations and common tropes. Martin Stig Andersen’s sounds in Limbo often tend to follow this pattern of spectromorphological attention to detail. The previous example from the game, even without the context of its game, can stand alone when the various elements of sound design and musical elements come together. Within the context of the game, they create something new entirely. In interviews, Andersen has expressed an awareness of what he calls the “seamless transitions between realism and abstraction.” He states further: […]

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By: Wwise Limbo Redux Contest | Designing Sound Designing Sound https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-101820 Wed, 20 Nov 2013 05:43:56 +0000 https://designingsound.org/?p=10712#comment-101820 […] for its combination of fluid gameplay, beautiful art style, and evocative sound design. The 2011 DS interview with the game’s Sound Designer, Martin Stig Andersen, gives great insight into the creative […]

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By: Qasim Assad https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-2648 Wed, 01 Aug 2012 08:29:57 +0000 https://designingsound.org/?p=10712#comment-2648 Fast Furrier Transform (FFT) is
Fast Fourier Transform (FFT)

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By: Settling the Score – what does the music in games do? https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-2647 Sun, 05 Feb 2012 17:57:24 +0000 https://designingsound.org/?p=10712#comment-2647 […] your sound effects play as “music” rather than adding some traditional background music.” (source).  A lot of players need music to feel as if they’re really immersed in their virtual […]

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By: Weekly Article Recap for 9/12 – 9/16/2011 | IPR Blog https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-2646 Fri, 16 Sep 2011 21:13:20 +0000 https://designingsound.org/?p=10712#comment-2646 […] have a little digital assistance, and Monday was off to a slow start until I found this interview: Interview with “Limbo” Sound Designer Stig Andersen. I don’t talk about video games much on the blog, but I’m gamer geek for sure, and the game […]

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By: Develop: Martin Stig Andersen on “Limbo” https://designingsound.org/2011/08/01/limbo-exclusive-interview-with-martin-stig-andersen/#comment-2645 Wed, 07 Sep 2011 21:02:27 +0000 https://designingsound.org/?p=10712#comment-2645 […] related article: Damian’s interview with Martin on DS. composing, develop magazine, game audio, limbo, martin stig andersen, music, pdf, sound, sound […]

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