Comments on: Rodney Gates Special: Getting the Gig – A Guide to Becoming a Video Game Sound Designer https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/ Art and technique of sound design Sun, 02 Apr 2017 17:26:18 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Otto_Blood https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-529646 Sun, 02 Apr 2017 17:26:18 +0000 https://designingsound.org/?p=9246#comment-529646 In reply to nekrophile.

Hey Necrophile, when you say Mods, what do you mean and where do you find them? I’m Currently learning both Wise and UDK, and going through the Tutorial for wise has helped with understanding its functions incredibly. Is there something like that for UDK and other programs like Unity? Thanks!

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By: avieira https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-291614 Wed, 22 Oct 2014 17:03:51 +0000 https://designingsound.org/?p=9246#comment-291614 Late to the party but a great no-nonsense article here. Thanks!

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By: Atmospheria https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-245232 Sun, 13 Jul 2014 09:34:01 +0000 https://designingsound.org/?p=9246#comment-245232 In reply to Andy.

Hey man, I was wondering if you could share your experience with those interviews you had in the UK? It would be very helpful for those who are preparing for interviews too :)

Cheers

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By: Atmospheria https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-245231 Sun, 13 Jul 2014 09:29:46 +0000 https://designingsound.org/?p=9246#comment-245231 This article is fantastic! Thanks for the advice :) I’m currently practising sound design outside my daily QA Tester work. Putting in at least 12 hours of practise/working on projects per week. It demands hard work, and barriers come in the way, but I will not let it stop me from getting better each time :D

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By: GANG Newsletter: April 2011 https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-63637 Sun, 25 Aug 2013 04:44:59 +0000 https://designingsound.org/?p=9246#comment-63637 […] Rodney Gates: Guide to Becoming a Video Game Designer […]

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By: virosa https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-17811 Wed, 27 Mar 2013 11:29:50 +0000 https://designingsound.org/?p=9246#comment-17811 Really helpfull insight here man thanks.

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By: Tom Todia https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-2404 Sat, 16 Apr 2011 13:25:37 +0000 https://designingsound.org/?p=9246#comment-2404 Make sure your Recording / Sound Design and implementation skills are being developed by taking on projects. You can take one of the well made demo maps in the UDK and complete a solid level on your own. Most importantly, complete your projects! There is a lot to be learned on perseverance and finishing what you start.

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By: David https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-2403 Fri, 15 Apr 2011 14:20:58 +0000 https://designingsound.org/?p=9246#comment-2403 Rodney, thanks much for the advice again. I haven’t picked up Shift II (the first Shift’s gameplay was kind of… yeah) but after entering that waves competition I’ve been looking to try Shift II out.

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By: nekrophile https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-2402 Fri, 15 Apr 2011 02:50:03 +0000 https://designingsound.org/?p=9246#comment-2402 For those of you looking to deal with the catch-22 of needing development experience to get into the game industry, I always tell people to go work on mods. There are tons out there and plenty of work is available. There’s no pay of course but the implementation experience you gain will help separate your resume from other entry-level applicants. The initiative of going out and doing things on your own is also a plus and shows that you’re serious.

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By: Craig Deskins https://designingsound.org/2011/04/12/rodney-gates-special-getting-the-gig-a-guide-to-becoming-a-video-game-sound-designer/#comment-2401 Thu, 14 Apr 2011 22:43:59 +0000 https://designingsound.org/?p=9246#comment-2401 Great article Rodney! I am going to be graduating in a month with a BA in Sound Design for Games, and I have heard many of these tips but I like how you made things much more literal. I have actually done everything on the list yet I am still having difficulties finding an entry level sound position. I have spent a large amount of time on gamedevmap.org searching for entry level sound design positions yet I have only found a handful in existence. I am getting the feeling that networking plays a bigger role when it comes to breaking in then suggested in your article.

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