Comments on: Frank Bry Special: Methods of a Metadata Madman [Part 2] https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/ Art and technique of sound design Mon, 31 Dec 2018 15:10:25 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: 088 – Thoughts on DesigningSoundOrg – TonebendersPodcast.com https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-600044 Mon, 31 Dec 2018 15:10:25 +0000 https://designingsound.org/?p=7586#comment-600044 […] Frank Bry Special: Methods of a Metadata Madman [Part 1]  [Part 2] […]

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By: Gabriel Guy https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-397238 Thu, 02 Apr 2015 22:49:47 +0000 https://designingsound.org/?p=7586#comment-397238 In reply to Andres Duarte.

Andres, you are correct that you could choose not to embed, close and reopen Soundminer later and the metadata will still be there. However I believe the reason Frank mentioned embedding as important, is that without doing it, the metadata only lives in your local database file and if the files are ever transferred to someone else (or your database is lost or corrupted) the metadata will be lost. Embedding is your best friend to save your work, I recommend making a habit of embedding all the files you’ve been working on when you finish for the day.

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By: Designing Sound’s “Frank Bry Special” - The Sonic Spread https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-164203 Mon, 10 Mar 2014 01:06:21 +0000 https://designingsound.org/?p=7586#comment-164203 […] Methods of a Metadata Madman [Part 2] […]

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By: NOTABLE SFX PROVIDERS | sonicparticle https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-21682 Sat, 06 Apr 2013 17:23:31 +0000 https://designingsound.org/?p=7586#comment-21682 […] Designing Sound – Article on SFX Metadata and overall a good blog […]

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By: SFX LIST | sonicparticle https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-21505 Fri, 05 Apr 2013 20:52:04 +0000 https://designingsound.org/?p=7586#comment-21505 […] Frank Bry Special: Methods of a Metadata Madman [Part 2] […]

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By: SFX PROVIDERS LIST | sonicparticle https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-21502 Fri, 05 Apr 2013 20:09:09 +0000 https://designingsound.org/?p=7586#comment-21502 […] Frank Bry Special: Methods of a Metadata Madman [Part 2] […]

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By: Andres Duarte https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-1927 Wed, 14 Nov 2012 05:15:56 +0000 https://designingsound.org/?p=7586#comment-1927 Hey there, thanks for the articles! :)

quick question: when you say we should embed, does it matter when you do it? I mean, if I change metadata and do not embed and close soundminer, could i still embed it the next day? or will it be lost at that point? thanks, cheers!

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By: Denis https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-1926 Tue, 09 Aug 2011 11:33:26 +0000 https://designingsound.org/?p=7586#comment-1926 Thanks for the second part of the article.I am looking for an application to recognize words, phrases in an audio file.
From what I read there are several techniques for communications companies desrrolladas.This type of process is called: word spotting, phonetic search, speech recognition, audio mining, find phrase, audio transcription, audio indexing.
Media Composer recently included a search tool called Phrasefinder, it works within Media Composer, and do what I need.
Is there any SoundMinner version that includes this type of search?Do you know of another application that is not to make Media Composer search for words or phrases in audio files?
Thank you very much.

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By: Frank Bry https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-1925 Mon, 20 Dec 2010 05:49:20 +0000 https://designingsound.org/?p=7586#comment-1925 I’m constantly reworking my meta data. When I do game audio is when I find if it all works the way it should. I try and keep it simple but at times it gets out of hand. I’m constantly re-tagging other libraries as well as I work on projects so something can be easier to find the next time. Something I do also is have separate databases. I pretty much know by memory whats in my libraries. Example: I keep all the older stuff like Universal, Turner, WB, Hanna Barbera separate. I have a cartoon database also. I have a custom project stem/comp SFX database as well. I go to the database I think I need when needed and look around. Keeps the amount of returns to a nice size.

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By: Adam Glazier https://designingsound.org/2010/12/18/frank-bry-special-methods-of-a-metadata-madman-part-2/#comment-1924 Mon, 20 Dec 2010 00:24:09 +0000 https://designingsound.org/?p=7586#comment-1924 Thanks for the great articles on metadata and Soundminer.  I’ve been cataloging various types of content for years and always get hung up on one thing: How do prevent an overwhelming amount of tags or keywords?

I find that after a few years of tagging, the way I describe things changes as well as gets more detailed.  By that point, I have hundreds of tags and have a hard time making sense of all the work I have put in.

Can you or anyone else reading this article suggested a limited vocabulary of tags to help manage metadata paralysis?  Or perhaps some other tricks?

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