Comments on: "Oddworld: Stranger’s Wrath" – Dev Diary 3: Audio https://designingsound.org/2010/12/14/oddworld-strangers-wrath-dev-diary-3-audio/ Art and technique of sound design Wed, 06 Jul 2016 17:13:09 +0000 hourly 1 https://wordpress.org/?v=6.2.9 By: Michael Taylor https://designingsound.org/2010/12/14/oddworld-strangers-wrath-dev-diary-3-audio/#comment-1910 Wed, 15 Dec 2010 13:31:19 +0000 https://designingsound.org/?p=7515#comment-1910 Funnily enough, those 11Khz/8-Bit samples actually were streamed! The loaded-in-memory banks were fairly large, and there were a couple of bottleneck areas of the game that have huge amounts of dialogue. :)

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By: Jamie Hughes https://designingsound.org/2010/12/14/oddworld-strangers-wrath-dev-diary-3-audio/#comment-1909 Tue, 14 Dec 2010 17:41:30 +0000 https://designingsound.org/?p=7515#comment-1909 I wonder why they didn’t stream the original vocal samples from the xbox hard drive. It seems crazy that they had 11k 8bit samples in there!

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