Comments on: Audio Implementation Greats #9: Ghost Recon Advanced Warfighter 2 Multiplayer: Dynamic Wind System https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/ Art and technique of sound design Wed, 06 Jul 2016 17:13:10 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: GANG Newsletter: October 2010 https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-63503 Sat, 24 Aug 2013 16:27:06 +0000 https://designingsound.org/?p=6916#comment-63503 […] GHOST RECON Dynamic Wind Audio System detailed […]

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By: Field Recording: First-Person-Shooter Footsteps https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1739 Thu, 10 Mar 2011 18:04:38 +0000 https://designingsound.org/?p=6916#comment-1739 […] is a great article at DesigningSound.Org with Jeff Wesevich and Justin Drust talking about theirĀ  Dynamic Wind System which has been applied in Ghost Recon: Warfighter 2. It utilizes visual parameters to control the […]

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By: Tom@engineaudio https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1738 Sat, 23 Oct 2010 20:28:45 +0000 https://designingsound.org/?p=6916#comment-1738 Wow, now that was an interesting and informative interview. It nice to witness some audio driven graphics for a change!

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By: Tom@engineaudio https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1737 Sat, 23 Oct 2010 20:27:36 +0000 https://designingsound.org/?p=6916#comment-1737 Wow, now that was an informative article. Somehow, Audio parameters controlling graphics, instead of the other way around, is extra pleasing.

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By: Haydn Payne https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1736 Fri, 22 Oct 2010 10:52:26 +0000 https://designingsound.org/?p=6916#comment-1736 nice concept, visuals following audio is the opposite to what I would expect in game development

Thanks

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By: Carsten Rojahn https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1735 Fri, 22 Oct 2010 01:50:13 +0000 https://designingsound.org/?p=6916#comment-1735 indeed a very inspiring article! thanks for putting this out guys.

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By: charles maynes https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1734 Thu, 21 Oct 2010 17:29:52 +0000 https://designingsound.org/?p=6916#comment-1734 very neat article- Well done guys!

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By: Damian Kastbauer https://designingsound.org/2010/10/21/audio-implementation-greats-9-ghost-recon-advanced-warfighter-2-multiplayer-dynamic-wind-system/#comment-1733 Thu, 21 Oct 2010 17:03:32 +0000 https://designingsound.org/?p=6916#comment-1733 Huge thanks to Jeff and Justin for taking the time to bestow the bulk of this story upon the community.

-damian

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