Comments on: Aaron Marks Special: Function of Game Sound Effects https://designingsound.org/2010/10/15/aaron-marks-special-function-of-game-sound-effects/ Art and technique of sound design Wed, 07 Dec 2016 16:29:11 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Sound In Other Games – Charlie Aldridge's Game Development Blog https://designingsound.org/2010/10/15/aaron-marks-special-function-of-game-sound-effects/#comment-494193 Wed, 07 Dec 2016 16:29:11 +0000 https://designingsound.org/?p=6819#comment-494193 […] https://designingsound.org/2010/10/aaron-marks-special-function-of-game-sound-effects/ […]

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By: Laura https://designingsound.org/2010/10/15/aaron-marks-special-function-of-game-sound-effects/#comment-469476 Fri, 11 Mar 2016 22:54:24 +0000 https://designingsound.org/?p=6819#comment-469476 I just downloaded Luxor on my iPad pro and cannot get any volume even though I have sound turned on. What’s the deal?

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By: Unit 73: Sources of Sound Research | Sound https://designingsound.org/2010/10/15/aaron-marks-special-function-of-game-sound-effects/#comment-321257 Thu, 04 Dec 2014 15:23:54 +0000 https://designingsound.org/?p=6819#comment-321257 […] https://designingsound.org/2010/10/aaron-marks-special-function-of-game-sound-effects/ […]

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By: Unit 73: Audio Environment Reseach | ICARUS https://designingsound.org/2010/10/15/aaron-marks-special-function-of-game-sound-effects/#comment-310094 Sat, 15 Nov 2014 12:22:57 +0000 https://designingsound.org/?p=6819#comment-310094 […] Ambience, Atmostphere and functions of game audio: https://designingsound.org/2010/10/aaron-marks-special-function-of-game-sound-effects/ […]

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By: Jenoki https://designingsound.org/2010/10/15/aaron-marks-special-function-of-game-sound-effects/#comment-1712 Thu, 28 Oct 2010 01:33:52 +0000 https://designingsound.org/?p=6819#comment-1712 Great read! Thanks

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