Comments on: Stefan Strandberg on the Sound of "Battlefield: Bad Company 2" https://designingsound.org/2010/06/14/stefan-strandberg-on-the-sound-of-battlefield-bad-company-2/ Art and technique of sound design Wed, 06 Jul 2016 17:14:01 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Julius Selbach https://designingsound.org/2010/06/14/stefan-strandberg-on-the-sound-of-battlefield-bad-company-2/#comment-1096 Tue, 15 Jun 2010 10:15:43 +0000 https://designingsound.org/?p=4815#comment-1096 Did he not mention resetting his ears?

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By: Bill Williamson https://designingsound.org/2010/06/14/stefan-strandberg-on-the-sound-of-battlefield-bad-company-2/#comment-1095 Tue, 15 Jun 2010 03:02:39 +0000 https://designingsound.org/?p=4815#comment-1095 “I was a little tired of the super-noisy soundscape, so coming to this project we reset our ears and started listening afresh to BC1, recording the outputs and conducting some analysis. This process led to the realisation that there was much more dynamic range to use in the lower regions resulting in the team adding significant amounts of bass ””

Gimme a break. Analysis had to tell you that you need more bass? Use your ears, not scientific graphs.

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