Comments on: The Sound Design of "Splinter Cell: Conviction" https://designingsound.org/2010/04/28/the-sound-design-of-splinter-cell-conviction/ Art and technique of sound design Mon, 03 May 2010 15:27:09 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Designing Sound » Sound Documentary of “Splinter Cell: Conviction” https://designingsound.org/2010/04/28/the-sound-design-of-splinter-cell-conviction/#comment-911 Mon, 03 May 2010 15:27:09 +0000 https://designingsound.org/?p=4325#comment-911 […] days ago I published a video of an interview with the audio lead on “Splinter Cell: Conviction“. Now check this […]

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By: Will Dearborn https://designingsound.org/2010/04/28/the-sound-design-of-splinter-cell-conviction/#comment-910 Fri, 30 Apr 2010 16:33:09 +0000 https://designingsound.org/?p=4325#comment-910 ^Agreed.

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By: Chris Stangroom https://designingsound.org/2010/04/28/the-sound-design-of-splinter-cell-conviction/#comment-909 Wed, 28 Apr 2010 19:56:55 +0000 https://designingsound.org/?p=4325#comment-909 Cool vid. I wish they had talked a little more technical about the design. Any idea if the game is using a realtime reverb like how Halo 3 implemented Waves into it’s system?

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