Comments on: Chuck Russom Special: Call of Duty [Exclusive Interview] https://designingsound.org/2010/04/19/chuck-russom-special-call-of-duty-exclusive-interview/ Art and technique of sound design Sat, 23 Feb 2013 16:55:59 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Colton Rybus https://designingsound.org/2010/04/19/chuck-russom-special-call-of-duty-exclusive-interview/#comment-862 Mon, 19 Apr 2010 17:54:11 +0000 https://designingsound.org/?p=4247#comment-862 I have a question. Could you describe your work flow? Like as far as the what programs you use for what purpose. When do you use pro tools, and when do you find sound forge more useful? Also, if you use Max/MSP or Reaktor or any other programs. Thanks so much!

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By: Will Dearborn https://designingsound.org/2010/04/19/chuck-russom-special-call-of-duty-exclusive-interview/#comment-861 Mon, 19 Apr 2010 16:32:45 +0000 https://designingsound.org/?p=4247#comment-861 Great work Chuck, good interview.

It’s unfortunate that whoever is in charge of mixing the Call of Duty games at Infinity Ward is still stuck in the stone age. Even the latest Modern Warfare 2, the sound-field is extremely unbalanced, and… (wait for it) is only 4.1 channels. Sort of ruins the whole presentation. It might be an engine limitation but that kind of oversight is frustrating and perplexing.

Sorry, had to rant somewhere. ;D

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