Comments on: Chuck Russom Special: Exclusive Interview https://designingsound.org/2010/04/06/chuck-russom-special-exclusive-interview/ Art and technique of sound design Sat, 23 Feb 2013 16:56:00 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Designing Sound » Ego https://designingsound.org/2010/04/06/chuck-russom-special-exclusive-interview/#comment-819 Wed, 12 May 2010 15:48:27 +0000 https://designingsound.org/?p=4131#comment-819 […] Chuck Russom Jim Stout Special: Making a Scary Voice Effect No Comments Leave a […]

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By: Lost Chocolate Lab https://designingsound.org/2010/04/06/chuck-russom-special-exclusive-interview/#comment-818 Thu, 08 Apr 2010 17:00:22 +0000 https://designingsound.org/?p=4131#comment-818 Great interview and sage advice from a guy who knows!
(and one’s who’s humble enough not to shake it in your face)

“What I want to see is for the tools to continue to evolve. So many teams are still making games with old or obsolete tools. I want to see tools that work the way audio people think. We shouldn’t have to be programmers to create and implement game audio.”

I second that emotion!

One of the biggest barriers between classic sound design and interactive is the creativity enabled by the tool’s or processes used in implementation. That’s not to say that every feature has to have a shiny button, but there has to be enough flexibility to allow sound designers to fully realize their sounds within the game space without handing over that responsibility to someone outside of the audio team.

Looking forward to the articles, bring em on!
-lcl

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By: Designing Sound » Your Questions to Chuck Russom https://designingsound.org/2010/04/06/chuck-russom-special-exclusive-interview/#comment-817 Thu, 08 Apr 2010 06:39:37 +0000 https://designingsound.org/?p=4131#comment-817 […] you have the opportunity to do your own questions Chuck Russom. Please read the exclusive interview first. Maybe you can find your answer […]

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