Comments on: Audio Implementation Greats #6: Physics Audio [Part 1] https://designingsound.org/2010/04/01/audio-implementation-greats-6-physics-audio-part-1/ Art and technique of sound design Wed, 06 Jul 2016 17:14:06 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: zach goheen » Archive » Designing Sound » Audio Implementation Greats #6: Physics Audio [Part 1] https://designingsound.org/2010/04/01/audio-implementation-greats-6-physics-audio-part-1/#comment-798 Thu, 27 Sep 2012 22:49:14 +0000 https://designingsound.org/?p=4059#comment-798 […] Link: Designing Sound » Audio Implementation Greats #6: Physics Audio [Part 1] […]

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By: Kristian Ross https://designingsound.org/2010/04/01/audio-implementation-greats-6-physics-audio-part-1/#comment-797 Mon, 19 Sep 2011 01:21:16 +0000 https://designingsound.org/?p=4059#comment-797 Interesting article! I had much the same challenges designing the sound for the small, meaningless, addictive and satisfyingly destructive 3-minute game, “Office Rage”. Check it out at:
http://www.dr.dk/spil/office_rage/
(You’ll need the “unity player”, which installs easily in your favorite browser.)
Thanks!

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By: Designing Sound » Audio Implementation Greats #7: Physics Audio [Part 2] https://designingsound.org/2010/04/01/audio-implementation-greats-6-physics-audio-part-1/#comment-796 Wed, 14 Apr 2010 16:40:16 +0000 https://designingsound.org/?p=4059#comment-796 […] Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. […]

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