Comments on: Audio Implementation Greats #4: De' Bug and the Tale of the DSP Sound-Bomb https://designingsound.org/2010/02/24/audio-implementation-greats-4-de-bug-and-the-tale-of-the-dsp-sound-bomb/ Art and technique of sound design Wed, 06 Jul 2016 17:14:10 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Game Audio Rewind: 2010 | Play SenseiPlay Sensei https://designingsound.org/2010/02/24/audio-implementation-greats-4-de-bug-and-the-tale-of-the-dsp-sound-bomb/#comment-584 Wed, 05 Jan 2011 07:34:39 +0000 https://designingsound.org/?p=2715#comment-584 […] Greats #6: Physics Audio [Part 1]Audio Implementation Greats #5: Ambient – The Hills are AliveAudio Implementation Greats #4: De’ Bug and the DSP Sound-BombAudio Implementation Greats #3: Crackdown – Realtime WorldsAudio Implementation Greats #2: Audio […]

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By: Tom@fullsail https://designingsound.org/2010/02/24/audio-implementation-greats-4-de-bug-and-the-tale-of-the-dsp-sound-bomb/#comment-583 Wed, 24 Feb 2010 17:58:28 +0000 https://designingsound.org/?p=2715#comment-583 Another great article on implementation, thanks Damian. The Low Pass Filter on the bomb is a simple idea, but very well done. How quickly the LPF opens and closes could make or break even something the effect.

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