Comments on: Charles Deenen Special: "Need For Speed" [Exclusive Interview] https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/ Art and technique of sound design Tue, 06 Dec 2016 10:03:06 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Music Journal | 6/12/2016 – Indre's blog https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-494061 Tue, 06 Dec 2016 10:03:06 +0000 https://designingsound.org/?p=2671#comment-494061 […] is a is a Dutch computer/video game audio director, music composer, sound designer, and mixer. https://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/ There have been many sounds methods tried out to enhance the player experience to provide emotion […]

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By: “Need for Speed” Game Audio and Sound research – Indre's blog https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-494057 Tue, 06 Dec 2016 09:53:09 +0000 https://designingsound.org/?p=2671#comment-494057 […] I have used to write the research: Interview with Charles Deenen: https://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/ About the audio and sound […]

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By: SOUND IN INTERACTIVE MEDIA – RESEARCH | kc | luis meneses https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-447161 Wed, 18 Nov 2015 16:34:30 +0000 https://designingsound.org/?p=2671#comment-447161 […] https://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/ […]

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By: Charles Deenen https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-581 Wed, 28 Mar 2012 07:05:12 +0000 https://designingsound.org/?p=2671#comment-581 Hi Alden, I’m sorry you didn’t get anything out of it. I believe the questions were answered honestly. Nobody forced you to read it you know?
But maybe this might help you a bit more; http://designingsound.tv/need-for-speed-the-run-capturing-the-sound/ (there’s 4 parts to this video series). Maybe not, who knows, maybe you see that as bragging too.

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By: Alden https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-580 Thu, 23 Feb 2012 18:38:40 +0000 https://designingsound.org/?p=2671#comment-580 I loved all the pictures but otherwise this interview felt more like a lot of bragging.

I like this website because I get to learn from the best in the business, this interview gave me next to no insight in how they actually make the game sound as good as it does. 

If you don’t want to share any secrets or tips than don’t sign up for doing an interview.

Still love the site though!

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By: gazowi pieprzowemu https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-579 Wed, 11 May 2011 14:51:45 +0000 https://designingsound.org/?p=2671#comment-579 Quite superior article. We basically discovered an individual’s web page together with desired that will declare the fact that We have seriously liked studying an individual’s blog site together with discussions. Anyways I’ll get following an individual’s provide for together with That i intend that will study an individual’s blog site for a second time.

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By: Letter Tray : https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-578 Sun, 24 Oct 2010 17:56:28 +0000 https://designingsound.org/?p=2671#comment-578 would you believe that i played Need For Speed almost 24 hours a day for about a week, this is a very addictive game`”;

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By: matt sima https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-577 Tue, 17 Aug 2010 23:58:02 +0000 https://designingsound.org/?p=2671#comment-577 I am a big fan and own every NFS title. I even made a racing cockpit with the G25 racing wheel. My favorite title is NFS Pro Street and the sound in that game is the most realistic of any console racing game out there! I Still play it becaouse of that. Engine sounds in NFS Shift on the other hand are way to loud and distorted. You say “The goal is that users won’t notice audio” Sound sweeteners? yea right! Playing it on the higher end 5.1 surround systems really just ruins the game. Engine sounds are ruined by the distortion. The engine sounds in NFS Shift gives me a headache! Please don’t use the Synth/Sweetners as you call it on future titles please. You took sound quality that was truly phenomenal and flushed it down the toilet. Thank you! end rant :)

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By: Mia Johnson https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-576 Tue, 27 Jul 2010 04:38:04 +0000 https://designingsound.org/?p=2671#comment-576 i play Need For Speed all night long, this game is really cool and very addictive.–*

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By: Aiden Thompson https://designingsound.org/2010/02/23/charles-deenen-special-need-for-speed-exclusive-interview/#comment-575 Wed, 30 Jun 2010 13:53:10 +0000 https://designingsound.org/?p=2671#comment-575 Need For Speed is the best game that i have ever played.;’;

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