Comments on: Charles Deenen Special: The Future of Sound Design in Video Games [Part 1] https://designingsound.org/2010/02/09/charles-deenen-special-the-future-of-sound-design-in-video-games-part-1/ Art and technique of sound design Wed, 06 Jul 2016 17:14:11 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Charles Deenen https://designingsound.org/2010/02/09/charles-deenen-special-the-future-of-sound-design-in-video-games-part-1/#comment-539 Sat, 16 Jul 2011 03:41:15 +0000 https://designingsound.org/?p=2532#comment-539 Hi Si

There was no problem with the dialog like that in the mix. In fact, it made it easier as it jelled much more together with the BG’s etc. EA Sports and various other games are still using this method on some of their games to great success.
Think of it in this way though: You can have pristine recordings that might be great for a mix,, or you can have raw gritty recordings that have the needed emotion, phaseshifting etc., and still work perfectly well in a mix. I know which one i’d pick :)

Games in general use too much “saturday morning cartoon style” dialog, and a lot of it has to do with the way it’s recorded, and the way the actors feel comfortable, how they move, how they react.

I’ll take a real sounding dialog line recorded in a noisy spot over a pristine line that feels “sterile” any day. It’s emotion and believability that we are selling. The user doesn’t care that the line was nice and clean during the recording.

]]>
By: Si https://designingsound.org/2010/02/09/charles-deenen-special-the-future-of-sound-design-in-video-games-part-1/#comment-538 Fri, 11 Feb 2011 02:06:59 +0000 https://designingsound.org/?p=2532#comment-538 hmm, about the nba back to back examples of VO/ dialogue, I dont think its a fair comparison as the studio recorded part has no processing (i.e. reverb) and is not mixed with environmental audio. The lavalier recorded VO has subtle environmental/ambient sound behind it which could lead to difficulty in the mix.

]]>
By: Bobby https://designingsound.org/2010/02/09/charles-deenen-special-the-future-of-sound-design-in-video-games-part-1/#comment-537 Mon, 15 Feb 2010 18:06:27 +0000 https://designingsound.org/?p=2532#comment-537 I really enjoyed NBA Jam example of bringing VO out of the booth. This is something of a huge hurdle that we as a community need to push to overcome. There’s going to be resistance from the “old guard” voice directors. I know a few personally who would probably rather stay inside their cushy studios’ director chair.

]]>